Impressive work so far Colludium, I'm also having a go at a physics platformer-puzzler in c2.
[quote:1glbjvxn]It seems that any game using physics puzzles and silhouettes will instantly be compared (with 'clone' accusations abounding) to Limbo
My approach to visuals is to just forget about them for now, & use simple placeholder art until I get the mechanics & level design working & playtested by as many people i can find. Something will hopefully suggest itself later.
[quote:1glbjvxn] I'm having a good think about whether or not to invest the next few months of my time trying to make this work as a full-up game, or just put it down to learning
Playtest it, it's the only way to know if your game has potential. I'm finding irc to be the best place for that, & i'm usually idling in the c2 chatroom if you need testing, plus the ludum dare chat is also great for design & coding feedback.