matrixreal's Forum Posts

  • The problem was solved finally

    Thank you everyone.

    how did you solve the problem?

  • Compare time suspended.

    Laura did a streaming showing it..

    any idea how can i done it?

    did not understand what laura say :(

  • Lumicreative.com

    congrats ... i like your games ... very polished

    questions :

    1- the donations are paypal or consummable iap ?

    2- your revenue are almost coming from ads or iap?

    3- what network ads do you use?

    thanks

  • So there is now simply a black area where the notch is? Yeah, that's what I was hoping for. It's an easy fix, I don't need to re-design the whole game.

    I didn't change Viewport Fit and Fullscreen mode. What I did was removing construct-mobile-notchfix plugin from the export. Export to Cordova, remove plugin from the config.json and config.xml, then zip and build an apk with C3.

    Thank you so much for your help!

    haha you solved the problem mmmm ... you should buy me a coffee :p

  • I used features that C2 doesn't support impossible for me to use C2 export, so I copied the project. Problem solved

    how did you solve it?

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  • After trying your answer a white bar appears on the left side.

    But I think the problem lies elsewhere.

    My project has been created under Construct 2 and I work under construct 3 when exporting it is certainly something wrong.

    I have to recreate all the project on Construct 3 and it works.

    why you don't export using c2?

  • what about construct-mobile-notchfix plugin?

  • beautiful ... nice work

  • full screen mode = scale outer

  • I fixed the problem, so I want to post it here in case they ever implement seach again on the forums.

    My problem was due to having an apostrophe in my game's title. Apparently Xcode and Cordova don't read it the same way, causing some conflict when compiling the game.

    you did change the game's title where? in cordova? construct or xcode?

    i have the same problem :(

  • hello guys,

    How do I configure server to allow load image from url using webgl?

    something related to cross origin

    thanks

  • > > I mean native Construct plugin - Mobile Advert. I don't export to cordova, I use C3 build service to build signed apk.

    > > Plugin id is "construct-mobile-advert".

    > > I guess I can try Mobile Master Ads addon by chadorireborn, I believe it uses "cordova-plugin-admob-free".

    >

    > try to avoid cordova-plugin-admob-free plugin it use ad sharing

    https://github.com/ratson/cordova-plugin-admob-free

    Well.. it Says that it does not do ad sharing

    i don't trust them

  • I mean native Construct plugin - Mobile Advert. I don't export to cordova, I use C3 build service to build signed apk.

    Plugin id is "construct-mobile-advert".

    I guess I can try Mobile Master Ads addon by chadorireborn, I believe it uses "cordova-plugin-admob-free".

    try to avoid cordova-plugin-admob-free plugin it use ad sharing

  • Admob with native Mobile Advert plugin, Construct 3 build.

    native ads plugin?

    can you give me the plugin id ?

    you find it on config.xml when you export to cordova