matrixreal's Forum Posts

  • hi,

    thanks in advance for your move

    Name : Piggy copters

    Link : https://itunes.apple.com/us/app/piggy-c ... &ls=1&mt=8

    Genre : Arcade

    Size : 3.6 mb

  • try to replace different sprite with simple square and post it

  • then post your capx and we will try to find what go wrong

  • i think its all about your capx and even sheet however ...

    -read performance manual (avoid every tick, enable physics / behaviors / collisions = important only when it is necessaire)

    -read dont waste your memory tutorial (avoid transparent spaces, optimize your images etc ...)

    -if you use ads ... dont show it when the game is runing (show then only in start layout/ game over .... loading status)

    -use family and groups (that help me a lot ... believe me)

    -pixel rounding to on , webgl to off , sampling to point (spacially for pixalized game),switch all to low quality

    and more others tricks and tweks ... it depend on your game

  • any quick guide on how to add iap (with iap plugin) on ejecta please ?

  • how you do that your game size is 7mb

    and your meory use is 11mb ?

    in my case i always have memory use = size x 10 ???

    for example if i have size of 1 mb ... i get 10 memory use ?

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  • hi,

    iam getting a lot of bugs regarding create an autorunner game with double jump and 2 obstacles like in flappy bird

    but the pipes are large and the player can run on these obstacles !!!

    any idea please ? template example ?

  • >

    > > Sell Html5 licences to game publishers... Codecanyon ruins html5 market...

    > >

    > yes but game publishers buy from codecanyon ...

    >

    Rly? Do you think 60 USD per game is enought?

    of course no

  • Sell Html5 licences to game publishers... Codecanyon ruins html5 market...

    yes but game publishers buy from codecanyon ...

  • > delaflaquita I put in "http://localhost:50000/" and it didn't work. It says, "Server not available".

    >

    You need to enable the preview over wifi inside C2

    matrixreal it is not as easy as that, cocoonJS and Ejecta are actually engines, they are just not based off nor working like browsers engines, and so they lack some features (notably every form control, but not only), also while ejecta is open source , cocoonjs is maintained by ludei, and they have troubles so their focus is not what it should be (I think they are trying to have an investor so they can get up again, but it does not seem to bode well for them).

    Crosswalk is chrome for android combined with you game, as an apk with some API access (so based on an open source browser engine, an maintained by companies with a assured future before them), phonegap is basically just the game communicating with the webview of the device and the APIs (basically it runs on the integrated browser engine on all android and iOS devices, however it is not that great until android L and iOS8).

    Also all of them supports canvas2D, to be exact, if webGL is not possible, canvas2D will be used as a fallback

    Webgl tends to be faster, except in some particular cases, so it is recommended to let it on, but you can set it off inside C2 if you ever need it.

    its always pleasure to read your post

    anyway what about canvas2d+ ??? i read that cocconjs support canvas2d+ and not ejecta !!!!

  • 1-read about performance tips (there is 2)

    2-read tutorial about "dont waste your memory"

    3-dont put a lot of object on default layout "start layout" and specially don't put a lot of action on it

  • are crosswalk and phonegad wrapper / browser like ejecta and cocoonjs ? or they are real engine ?

    if they are real engine , they should be faster

    remember that if we have some bad performance / fsp with cocconjs and ejecta that because they are wrapper (like emulation)

    and ... are crosswalk and phonegab supporting canvas2d ? (i don't interested about webgl even i developp for iphone 4)

    thanks in advance for the person who will reply

  • happy birthday ashley

    happy birthday construct

  • Nice to hear ^-^

    I do not have an iphone with me (And I do not know anyone with an iphone 3gs or 4), but this is a good news.

    And what you did is actually pretty much the good way to do it: make it so the device has less rendering and computing work to do while keeping the gameplay intact.

    I will try to see if I can test it somehow.

    yes exactly

    and dont forget that you help me a lot ... so many thanks

  • I'm surprised they allowed you to say "© .Gears Ketchapp". It's clearly a copyright infringement to claim their IP. Unless you work for both .GEARS and Ketchapp!!!

    Looks like you are using the Copyright field in iTunes Connect for ASO visibility, which is clever, but it crosses the line. If .GEARS or Ketchapp complain, they have every right to remove your app or worse, claim damages.

    Just saying...

    you get reason ... i will change it in next update

    it was just to earn some marketing visibility