matrixreal's Forum Posts

  • hi all,

    i would like to know what is the direct link to like a facebook page ?

    and what i have to call action , javascript call or open new window in browser ?

    thanks

  • > Noga

    > cioclod

    >

    > Working on the Appodeal plugin now.

    >

    > Thanks

    >

    They sang,

    I finally managed to integrate the appodeal SDK myself and launched the game with it. You can check it here in action: https://play.google.com/store/apps/deta ... ntumbounce

    Still, I would love it if you could make a plugin that also does callbacks and that we can use without having to push javascripts through the C2 browser.

    Anyway, can't wait for the plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    how did you done it ? can you explain us ?

    thanks

  • parthdalal.com/c2performance

    try ejecta with the same example ....

  • From now own, the laucher will be called "developer app". You can compile one directly at the cloud, in the project configuration. The dev-app will have the exact configuration the original project does. And you can keep on testing in the same way .

    its okay but the only thing that i don't use cocoonjs is a splash screen

    whereas i'm a fun of ejecta but i would like to use coconjs to see if there is difference or not on performance

  • What R0J0 said: http://www.eli0s.com/Tests/Trail.capx (right click and Save Link As)

    Use the arrow keys to move the red ball.

    Have in mind that this approach will produce a lot of sprites, play either with the fade out time or, as R0J0 said, use the on every x seconds condition to lessen the spawning frequency.

    thanks a lot that's amazing i was stuking on it since 4 days

    any way what you prefer

    1- BALL DIRECTION MOVING + EVERY 0.05 or EVERY 0.05 + BALL DIRECTION MOVING (the 0.05 is below or above)

    (for performance)

    thanks

    good job

  • .Capx example please ? because i dont see what you mean?

    thanks

  • any help please ?

  • hi,

    i would like to done the following shadow effect without webgl like the picture attached

    i have a dots wich is turning around and want a beautiful shadow effect

    thanks for help

  • > Noga

    > cioclod

    >

    > Working on the Appodeal plugin now.

    >

    > Thanks

    >

    They sang,

    I finally managed to integrate the appodeal SDK myself and launched the game with it. You can check it here in action: https://play.google.com/store/apps/deta ... ntumbounce

    Still, I would love it if you could make a plugin that also does callbacks and that we can use without having to push javascripts through the C2 browser.

    Anyway, can't wait for the plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    how you done it by javascript call?

    thanks for reply

  • ludei

    is canvas+ supported by ios 7 ? since i need to work at least on ios7 ....

    thanks for reply

  • WTF it's working on ejecta .... wonderfull i can't believe but need some tricks

    anyway thanks

    now starting to build a multiplayer game with ejecta

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  • hi all,

    i see that by using the official plugin for iap, restore purchases is always called on app lunch

    and it ask always users to enter his password etc ...

    is there a way to remove this from the app lunch and activate it only when user want it (want to restore purchase)

    thanks

  • > I compiled the project and got 4 .apk files, I downloaded the unsigned apk onto my device

    >

    And did you sign it? You should test using the debug_signed one. In ddition, please, check you picked the right one, beause now we support x86 and ARM.

    what's the difference between canvas and canvas + ?

    what about the splash screen ?

    is cocoon suporting the multiplayer photon plugin since it work on safari browser (ipad and iphone)?

    thanks for reply

  • hi,

    is there a way to add the plugin for ejecta?

  • ludei

    what's the difference between canvas and canvas + ?

    what about the splash screen ?

    is cocoon suporting the multiplayer photon plugin since it work on safari browser (ipad and iphone)?

    here

    thanks for reply