MatFluor's Forum Posts

  • 2 posts
  • Thanks! I did not see that the height had to be 0.

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  • Hi - I'm a total amateur at Construct 3, so excuse my maybe obvious negligence.

    I'm trying to create a simple shadow casting (so that you can "see" through a wall opening for example). I created a ShadowLight Object (with example Light Radius of 70) and create two walls with a Tilemap, the Tilemap having "Solid" and "Shadowcaster" behavior.

    So, the basic idea works - problematic is that the shadows are hard, and I'd ideally have a penumbra. According to the Docs, that should be automatic if the Light Radius is not 0? Light Radius itself is greyed out, I can change the value by dragging but not enter a value "traditionally". WebGL should be activated (I think - haven't found any setting for that), my Browser supports WebGL (and tested that it also works).

    Any help appreciated.

  • 2 posts