masterbaker's Forum Posts

  • 13 posts
  • I can confirm. I have google services working in preview mode if I use my WEB key to log in. Chrome browser, Win10 system.

    When I build a package for android I use a different android key.

    Thanks for confirming, can you share what you used for "Authorized Javascript origins" and "Authorized redirect URIs" in your google cloud console? I'm suspicious that's where the fault lies. It's not that complicated to setup but it's hard to determine the issue with the errors that I can see...

  • Hello, I've searched far and wide for an answer or solution but can't figure it out. I have setup everything correctly but for some reason still can't successfully log in to my Google account in preview mode using the Google Play plugin.

    The popup occurs, and I can select which account to use, it progresses to the next screen saying "one moment please..." and then closes with no indication of an error from the popup.

    However, I do get these errors elsewhere:

    In browser console:

    Cross-Origin-Opener-Policy policy would block the window.closed call.

    On sign in failed -> GooglePlay.ErrorMessage = :

    idpiframe_initialization_failed

    Can anyone confirm that they can actually successfully log in to their Google Account in Preview mode? I'm going crazy re-checking my configs over and over!

  • Hmm, would storing the session ID locally really be that bad security wise? This will all be in app so URLs wont be visible to the user.

  • Thanks all, once I exported to HTML5 and hosted on the same site it works as expected. This really makes things tricky for quick testing though!

    Is there any way to get this working with cross domain?

  • Hello,

    Seems I am unable to maintain a php SESSION when using Ajax and C3. I verified my php code works with a regular browser.

    But when I'm using C3, the SESSION seems to reset at every AJAX request.

    Is this impossible with C3 or am I doing something wrong? I do have my CORS access setup correctly as well.

  • Hello,

    I've come across an issue, the built-in "MobileAdvert" plugin in Construct 3 does not work when my Android app is 'enhanced' with enhance.co.

    (I am only using the "Push Notifications" within Enhance.)

    If I remove Enhance from my Construct project, and export regularly (signed release APK), the MobileAdvert plugin works as expected and I am served ads.

    Is there something I'm missing? I've tried both exporting unsigned and signed before 'enhancing', both produce the same result; No ads being served.

    About a year ago, this was all working fine together.

  • I found the fix, I had to add --disable-background-timer-throttling and --disable-raf-throttling to Chromium-args

  • Forgive me Ashley, I was looking under the "scripting" section for help/tips. Thank you :)

  • That works! You are a life saver, thank you!

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  • Hello, I have a bit of js code that breaks with advanced minification. It appears it is changing "c3_callFunction" to g_aYQ, and gives a reference error: "g_aYQ is not c3runtime.js:2 defined"

    Is there anyway I can make "c3_callFunction" minify safe?

    Tagged:

  • Thanks, I submitted an issue on Github.

  • Hello, I have a NW.js exported "server" running on AWS (Amazon web service) on an EC2 instance. When I am remotely connected to the instance, the server is very quick and responsive. However, when I disconnect remotely, the server becomes VERY slow. I think this is because the instance "locks" when I am not connected.

    Is there any way around this? Thank you for reading.

    Tagged:

  • Hello, I am having an issue with the Multiplayer plugin in C3. My peer client cannot seem to send messages to the host. Upon trying to send a message, the client will instantly disconnect with the Multiplayer.ErrorMessage stating "data error". I've made sure to use "is ready for input" on my client side as well. Does anyone know what this "Data error" could mean?

  • 13 posts