martinDrew's Forum Posts

  • Getting the personal license is next on my list. There's a lot to love about this software, price is one of the good things. That, and free updates. I know the feeling of unemployed. When I first moved to NC I was unemployed for 8 months. Wrote 3 manuscripts and self published one of them(The other two are still being edited) so I try to stay busy even with a job. Making games has always been one of those things I thought would combine all the things I'm interested in (writing, music, gaming) so I'm really interested in telling some good stories through a different medium. Hopefully in the next few weeks I'll be able to upgrade. (Please scirra, have another sale!)

  • Hello,

    I'm Andrew Martin, I'm a writer/musician/artist and have been a gamer since I was just a wee lad. I've wanted to make games for a long time, but have struggled learning code. A friend of mine and I have been planning a series of games, and after spending the last 2 months evaluating software we decided that Construct 2 is the one for us. Looking forward to diving in, and making fun games.

  • That's awesome, I'll do that. you mentioned it being 1am there, what part of the world are you from? This seems like a very diverse community, people from all over the place.

  • Shiva I tried to open that file but unfortunately you must be using a beta version of Construct, r179, and the free version is still r178.

    inquiesco The parallax thing worked perfect. I figured out the enemy ship issue, I was more concerned with my ship. I just dropped them in there to see if I set up a level would it still scroll through it I've only been using construct 2 for a few days, doing as many tutorials as I can get my hands on. I'm still a little iffy on using a lot of the events, but I suppose getting that down will come in time. I appreciate the help you guys. Community is a major factor for me when choosing software. You guys are awesome.

  • I flushed my cache, but I'm still having the same problem. Here's the updated capx with the code I was referring to. Supposedlly it's supposed to make the ship stay on screen somehow but it doesn't, so I'm basically looking for another solution to the problem, since Bound to Layout doesn't work in this instance for some reason.

    Also thanks shiva for taking a look at it. I appreciate all the help I can get.

  • ok so it won't let me post the url. How can I post a url without it being a "plain text" one?

  • This is the tutorial I was following, and my capx. Hope it helps

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  • I forgot to mention, adding the Scroll To behavior completely overrides my backgrounds scrolling.

  • Thanks for responding. The first part of the code I used makes my 2 backgrounds scroll, and apparently my ship as well. I already have bound to layout set, and my ship still floats off the screen if I'm not moving it. I have tried a couple tricks, but my ship keeps floating off the screen. The second half of the code (according to the tutorial) was supposed to prevent that from happening, but due to screen sizing issues no longer works.

  • Hey,

    Thank you for the response. sorry it took me so long to reply. I was following the "Build a Shoot-'Em-Up in Construct 2" tutorial series on gamedevs.tutsplus website. It's also on youtube. I found out after the fact that the code I posted only works if the fullscreen is set to off. I still wasn't able to get it working though. I did check out your tutorial. It's not so much setting the backgrounds to parallax that I'm having trouble with. In that tutorial I mentioned, the screens move automatically, which I was able to get working. The ship drifts out of the screen eventually, and that snippet of code I posted was supposed to fix it. It doesn't anymore, however. I need a fix that will work regardless of screen size, anyway. I don't want my game to be reliant on screen size in order to work. If anyone has a fix, or could point me in the right direction, I would appreciate it. Thank you.

  • Hello,

    I'm following the tutorial here I'm on the Player Ship step. According to the tutorial, my ship should no longer slide off the screen once the code is entered. The issue I'm having, is that when I follow the code, the ship still slides off the screen, so I don't know if I'm perhaps doing my code wrong or not.

    Here's a shot of my code: [attachment=0:1id5avrt][/attachment:1id5avrt]

    Any help would be appreciated. Thanks!

    Andrew