Martin5429's Forum Posts

  • 7 posts
  • I followed construct's intermediate example on how to pan around a layout using touch controls. This works well enough but as soon as you lift your finger off the screen it abruptly stops moving. I want to have it set up like most mobile apps where if you flick the screen it will scroll for a certain distance based on the speed of your flick. Is there any way to accomplish this? Thanks.

  • So basically I'm trying to figure out how to create a randomly generated endless runner, but instead of everything being randomly generated, I would create a bunch of pre made sections and then if would randomly stitch those sections together in order to have some randomness and some human made aspects. How would I go about creating a system like this?

  • I'm creating an in game level editor for one of my projects and I basically have it set up so when you click on a grid cell a platform appears. This works really well but I'm wondering how I would create a sort of rectangle tool that fills an area with platforms based on the size of the area that the player draws. Think of constructs tile map system where you can fill a rectangular area with a sprite. How would I go about implementing something like this? Thanks.

  • I can't figure this out for the life of me. When my 16x16 spite moves horizontally or vertically it looks completely fine. But when it starts moving diagonally the pixels start to blur and jitter back and forth. I don't understand how other pixel games get that super crisp and clear movement. Does anyone have ideas on how to fix this? Thanks.

  • Thank you. Horizontal and vertical movement looks much better now. Problem now is just diagonal movement. Instead of a smooth diagonal movement it moves one pixel up, then one pixel right in a sort of zigzag pattern. Is there any way to make it smooth?

  • I have my game set up in retro mode (320 x 180) and optimized for pixel art. I basically created a 16 x 16 sprite and attached the 8 direction behavior to it. Problem is, the movement of the sprite looks choppy and not smooth, and becomes even more prevalent the lower I set the max speed, and also especially when I move diagonally. Is there any way to get smooth movement and avoiding pixel blur/warping of the sprite?

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  • So I recently started playing around with construct 3 and am really surprised by how much you can do with it. I was wondering if it would be possible to create games like Celeste or Stardew Valley in C3. Could the engine handle the size and complexity of those games?

  • 7 posts