martin krol's Forum Posts

  • 1 posts
  • Firstly, its nice to see a unique approach to learning. I really enjoy going through your demos and trying to rip them apart.

    One comment I will make though is that sometimes the tutorials seem like they are made for people to grasp some ideas, but then assume that the users can think for themselves in an environment that is completely alien to them. Toward the later demos I found it actually easier to follow because they started to point the user by explaining in a little more detail of where things could be found. Early on when the demos mentioned something like "go to the animation control" I was stuck because the application showed the Layers by default, and I didnt know that I had to first go to projects/ and then open up the sheet with the events called animation controls. ( I dont remember if that was the name of the object but im just giving you an example ) .I remember going through the ribbons to find what you were trying to hint at but i just couldnt find it. In the end it was something that you built and not specifically something that was a part of the application itself.

    Another thing that I should mention is that I am personally having a hard time with "syntax" so to speak, so perhaps explaining something like why the event sheets are set up a certain way would go very far. perhaps when to include a system event, or when to attach an object within the scene. how to set up variables properly to do things like maybe translate an object with every tick ( like background clouds ), and have them tile/wrap as well. having some sort of elaboration on logic behing the way the application expects things to be set up would be very appreciated.

    Now, while these demos are great in showing ideas, for us to rip through, I find that what they lack mostly is the process. I went through all the demos yesterday, but when I tried to do some simple things, I was actually having a hard time due to not knowing what types of objects I should add. There are image lists, Tiled backgrounds, boxes, etc but while the early demos gave us some very vague ideas, they never told us specifically which objects were used from the interface, because they were already added in, and renamed, which adds more confusion. or how to go through adding an image. I had to go through some trial and error before I found out that what i really had to do was open an image, and then press the save function ( which to me personally makes no sense, because saving an image in every other application does so, but to the hard drive and not to the application itself ).

    Again, these comments are just meant as constructive criticism.

    Anyway, what I would love to see is how to make some elements in the background move/ remain tiled, and wrap. Also maybe how to set up a character to hang onto a ledge and climb up on it, or how to switch levels/layouts,or setting up a menu with start game, quit game functions, talk to npcs ( or rather how to set the npcs to give us a bubble like those signs do, because while I can find the signs in the event sheets, I cant seem to find where the author put the text that is written within them ). Those kind of things would help a ton

    cheers man, and keep it up.

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  • 1 posts