This score is saved in a database? If Database is a bit more complicated.
If only locally then you should use storage location.
You can use variables to determine the name of the storage location of the score.
So users can change easily.
https://www.scirra.com/manual/188/local-storage
I believe this to be cell configuration of the player and not your game. Who identifies if the game has an update is to own google play. The game or other application will be updated only if the user allows.
Show your code. This makes it easier to help you.
Develop games in your browser. Powerful, performant & highly capable.
Yes you should use the admob, but if for mobile must be paid plugin that you find in the store. Always for the same item only to touch on button and run the event you want. You need not be after watching the interstitial. If various items is a little more work because you have to make appropriate treatments to generate a ranom items or lake type. You could work with array for this.
plugin: https://www.scirra.com/store/construct2-plugins/construct2-cordova-plugins-1662
1. You could use 'pick top instance' in the first event > +Touch: On touched Prey +Prey: Speed = 0 +Prey: Pick top instance [/code:3scu8zr2] 2. You need to loop through the prey as well: [code:3scu8zr2] +System: For each Prey +System: For each HealthBar +System: Compare two values [HealthBar.Pin.PinnedUID = Prey.UID] [/code:3scu8zr2]
1. You could use 'pick top instance' in the first event
> +Touch: On touched Prey +Prey: Speed = 0 +Prey: Pick top instance [/code:3scu8zr2] 2. You need to loop through the prey as well: [code:3scu8zr2] +System: For each Prey +System: For each HealthBar +System: Compare two values [HealthBar.Pin.PinnedUID = Prey.UID] [/code:3scu8zr2]
This was very useful for me. Thank you
martdsam in the debug it shows 15 spawn but i can only see 2 present in the scene( and i'm using the free version,could this be the reason for all this?)
Sorry for the delay. Try running in debug mode and look for the name of your cloud object in the debug menu list. When you find the object you can view the amount of it in (). I do not think the problem is the free version.
https://www.scirra.com/store/construct2-plugins/construct2-cordova-plugins-1662
Perhaps some of this package plugins to help you.
So try.
Spend your capx file for me to analyze.
Make on collision and within an if comparing the Y axis of the block with the Y axis of the character. If the block Y axis is smaller than the character block is then over.
It can be improved. But this is the basis.
Yes maybe solve. Try to let me know if it works.
Here you can try : https://www.googledrive.com/host/0B9xK1eRgR6BOSUwtUEMtZ2RjeGs/index.html
It really works.
Strange in android does not work. There is no difference.
In android he jumps straight to the game screen?
Show me how this your loader code now.
Something like so:
I'm sorry if it's not that.
Then call the new layout only when the length of the bar reach the maximum. You can create a variable containing the maximum size of the load bar and use it to buy with the current size of the bar. If equal then calls the next layout.