I'm working on a game that relies on rotating platforms and colliding physical objects, and the character will be jumping on those platforms, which requires a good amount of accuracy for the physics.
Construct's physics work for a certain level, but they start to break, the player goes through platforms or vice versa, and I tried adding solid behaviors, physics, and other things as bullet enabled to check for moving objects, but it's still not really good for a game without glitches so far. So is it possible to make it better or is that the best construct is capable of?
Any help is appreciated.