mars1985's Forum Posts

  • Checkout this blog post: http://www.williammalone.com/posts/ios- ... ile-issue/

    When I tested the sound in that link using my iPhone the first "touchstart" audio is distorted but the other two are fine. Try that link out on an iPhone to reproduce the grainy audio.

    Looks like if you use "touchend" the audio plays fine.

  • The bug has been submitted here:

    When I launch my iOS App the sound will sporadically have problems being distorted.

    Sometimes the background music will be fine and sometimes it grainy and choppy sounding.

    If I leave the app open but use the home button to go to the iPhone home screen then I open the app again - there is no sound at all. So I have to manually close the app and open it before I can have sound again.

  • > To fix this I first imported the .m4a through Construct 2 GUI and selected the higher quality import.

    >

    doesn't work for me :/

    So I thought I had solved this same problem with my app but its not resolved.

    When I launch my iOS App the sound will sporadically have problems being distorted.

    Sometimes the background music will be fine and sometimes it grainy and choppy sounding.

  • So I thought I had solved this same problem with my app but its not resolved.

    When I launch my iOS App the sound will sporadically have problems being distorted.

    Sometimes the background music will be fine and sometimes it grainy and choppy sounding.

    I am using iPhone 6 with iOS 9.2

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  • It's saying it cant find your provisioning profile. Have you copied that to the game directory and uploaded it correctly?

    In order for this to stop giving me an error message - I had to close Intel XDK client and open it again.

    Once XDK was restarted and I went to the build tab - it asked me if I wanted to reload the project - I selected to reload - this was with the provisioning certs in my root directory so they would be seen.

    Once I restarted and reloaded the project - I am able to build with no problems.

    Thanks for the help!

  • Hello, I've gone through this tutorial and when I finally build I get a Build Failed error.

    https://www.scirra.com/tutorials/1353/h ... lkphonegap

    Build Log:

    Building a Cordova 5.1.1 application.

    The application name is "xxxxxxxxxxxxxxxx"

    The package name is "xxxxxxxxxxxxxxxxxxxxxxxxxxxxx"

    Will use the provisioning profile for "adhoc"

    Warning: No provisioning profile found.

    Error: Provisioning profile is missing from the configuration file.

    I've probably tried and retried this - even deleted and started a new project but the same results.

    I also see someone else is recently having this problem.

    software.intel.com/en-us/forums/intel-xdk/topic/542582

    Does anyone have any idea why this is happening - almost seems more like a bug.

  • Thanks everyone! This was exactly what I needed - had the same problem.

  • *Update - for me it looks like that this might not be an iOS problem but an export problem.

    When I export via HTML or Cordova - none of the media files are exported out as .m4a format which is required for iOS. I assumed Construct 2 would convert my .ogg files into .m4a but it looks like I will need to provide both before exporting or after exporting.

    So my audio is working now that I added .m4a but the sound quality is grainy and heavily distorted.

    To fix this I first imported the .m4a through Construct 2 GUI and selected the higher quality import.

  • Hello, I'm having the same issue with sound. I cannot get the "Audio" play to work - no music and no sound effects.

    Working on my first app and exported as HTML5 for Intel XDK to test on my iPhone 6 running iOS 9.2 for a test and I noticed there isn't any sound.

    Maybe an issue with the files being .OGG?

    I would export using Cordova but I received errors when trying to import to Intel XDK stating that I was using an old version of Cordova which I assume is because the plugin for Construct 2 is outdated?

    I will explore the the Cordova error on another thread but I wanted to let everyone know about the iOS 9.2 sound issue I was having.

  • Great job! I had been trying to do this through Construct for a while but got busy with work and gave up. This is a perfect tutorial and jumping off point to see how to work with node.js and socket.io within construct!

    Thanks for releasing this!

  • Morhaus would you share the .capx again?

  • They have the developer preview available - you can burn the ISO to a DVD and set it up on a old computer or run it on the latest version of VMWare Workstation as a virtual machine if you have a good desktop.

    http://msdn.microsoft.com/en-us/windows/apps

    I've tried it out and the Apps & Games they have are very basic. People are using Visual Studio 11 Express for Windows Developer Preview to build them right now.

    It would be nice to see an export feature from CS2 to Visual Studio so the games could be packaged there.

    Here are some sample apps if you are interested: http://code.msdn.microsoft.com/windowsapps/Windows-Developer-Preview-6b53adbb

    *Requires: Windows Developer Preview OS

    Windows 8 is pretty clunky right now since its really designed for a multi-touch screen. You'll see a ton of touch screen monitor come out when its released.

    If anyone needs any help setting it up just let me know.

  • talkinghead This is excellent! I have been looking and asking about this since I've joined C2.

    I am actually doing some testing today using socket.io & node.js but it looks like you are leaps and bounds ahead of me!

    Can't wait to try this out! Are you running this on Linux or Windows?

    The file system formatting is different for Linux & Windows backslash vs forwardslash - so projects with links to sub folders don't port well to windows.   

    I am currently using Ubuntu and Windows 7 to run Node.js.

    I have a post response here on how to setup Node.js on windows.

    construct.net/en

    Also here is a little hack to get NowJS running on windows natively.

    blog.nowjs.com/running-nowjs-natively-on-windows

    Looking forward to see how you put this together!

    This reminds me some of your video demo:

    liveballs.nodejitsu.com

  • Nice example - the parameter values as an example are very helpful.

  • I am going to do some testing and set this up on a VM Friday - I may be asking you some question then. haha

    I know how to modify and run Node.js / Socket.io application normally but I've never used anything like Construct before as the content creator.

    I would like to try to reproduce something like this using Construct 2 to generate the HTML5 and structure.

    github.com/Atinux/liveBalls[/url]