markvk's Forum Posts

  • 7 posts
  • Really, it worked for me perfectly.

  • markvk Can you explain what you mean by "opening the project-XDK file"? Thanks.

    I meant opening by:

    • start Intel XDK
    • choose 'Open an Intel XDK project' (bottomleft)
  • I could get past the 'blank screen'-problem by exporting it without checking the 'WKWebview on iOS'-option in C2 and checking the 'Use the new Intel XDK project format'-option. Then import the project in intel XDK by opening the project-XDK file.

    I edited the 'c2runtime.js'-file and commented out the following lines (result):

    //this.isWKWebview....

    //if (this.isWKWebview)

    //{

    // this.httpServer

    //}

    After this the simulation works in XDK for iOS devices and the iOS build seems to work on my device. Haven't tested it thoroughly though.

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  • I could get past the 'blank screen'-problem by exporting it without checking the 'WKWebview on iOS'-option in C2 and checking the 'Use the new Intel XDK project format'-option. Then import the project in intel XDK by opening the project-XDK file.

    I edited the 'c2runtime.js'-file and commented out the following lines (result):

    //this.isWKWebview....

    //if (this.isWKWebview)

    //{

    // this.httpServer

    //}

    After this the simulation works in XDK for iOS devices and the iOS build seems to work on my device. Haven't tested it thoroughly though.

  • Hi there,

    This is my problem:

    I have an array containing a combination of values, say 1 a, 2 b, 3 c, 4 d and 5 e (in my case, the numbers are clients and the alphabetics are characters in my game)

    Now i want to create new combinations of clients and characters where no combination may be already present in the current array.

    example:

    1a, 2b, 3c, 4d, 5e may result in 1b, 2a, 3d, 4e and 5c but not in 1b ,2a,3d,4c,5e (5e already exists).

    Please help.

    I need to execute these steps multiple times per game session, but it is enought to check against the last created combinations.

    Mark

  • Has anyone already tried to export a multiplayer game based on the photon plugin as ios-app and confirmed it works on ios?

  • Hi all,

    I've worked with multidimensional arrays that seem to work. But now I have this problem:

    • I have a one dimensional array that is loaded from JSON. In the debugger I can see that this is filled correctly.
    • when I create a text-object and set text to Array.At(1), then only the first character is loaded in the text-object (also seen in debugger).

    I already checked that the text-object is big enough to display the text.

    Please help!

    Mark

  • 7 posts