MarekPlant's Forum Posts

  • 13 posts
  • Hi, yes, I think the preview not working is much much better than losing the entire project.

    But as I said in my post before I've disabled this part of the code as well and the issue with the preview happened again, that's why I was surprised when discovered that you have to delete the lines, not only disable them.

    It might be a separate case of course and with most situations disable will be working fine I suppose.

    But it scared me a lot as I would have to put in a lot of work again basically recreating much logic.

    Luckily I managed to discover my mistake and correct it but as you said, we can be thankful to the authors for correcting this issue and not to have to lose a whole project. Construct 3 is better and better.

  • I found out that it had something with a loop. When I disable it the issue is still here but when I delete it completely it it working fine. At least I don't have to worry that I lost entire project. But I was thinking that when I disable it it should have the same effect.

  • I never had this issue before but today the preview just stopped working.

    I was adding the lines and when testing this was working fine, then I added one function and one sprite and text object, and now when I press preview I have only a black screen. I've tried using Chrome as I'm normally working on Firefox, tried a remote preview, restarted the computer, and still have the same issue.

    I've even disabled the lines I've added but this didn't change anything.

    Also after I close the preview window when I press anything like object, layout, or event sheet nothing is happening as well, it's like it is all frozen. But when I load a very old version of the same project the preview is fine and working.

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  • I managed to do this in another way by creating families with global variables. Instead of resetting the global variables, I used the 'set text' function to make the variable empty again(set text to ""), and now it's working. Thank you for your big help and your time. Have a great Easter!

  • After making some modifications, I've tested the functionality on my mobile device through several openings and closings, and it appears to be working properly. However, there is still one issue that needs to be addressed - when opening the screen, it briefly pops up and then disappears.

    Here are the specific lines of code that may need to be adjusted to resolve this problem:

  • Some time ago I spent a while updating this and mobile devices should no longer resize the window when the virtual keyboard appears - it should instead be shifting the display upwards or just overlaying the keyboard, not resizing the view. I just checked with Remote Preview on my Android phone and it is indeed working like that for me.

    Yes, I can confirm now, it is working now after the last update of the software.

    Thank you very much for that, it's working much better now.

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  • Hmmm 🤔 maybe it's the last update then, not me 😁

    It has to be big coincidence that it's not resizing now but it's possible that I've done update of Construct.

    I will remove these lines and check it. But of course a big thank you for your continued support updating software so often and adding so many things plus removing all the bugs 👏👍

  • Nothing has changed, to be honest, and now it's not showing on the screen at all.

    But it is a good field for experimenting and some new possibilities for me so thank you very much.

    Just in case here are my lines.

  • I've changed the code a little bit but it is still showing up when the game is turned on again.

  • I'm trying to put a screen for accepting conditions and when the button is pressed it shouldn't appear next time. It is not showing when coming back to the Home screen but it still shows up after opening the game again.

  • I found quite a good solution, at least I've tested it on my Android device and it's not rescaling anything, it is just moving slightly up the whole screen but the size is staying the same so it's much better than before. And when the keyboard is disappearing it's coming back down to the original position.

    Here is the code if anyone would need it:

  • I was searching through this forum and it seems there has been no proper answer for many years.

    Is it true or maybe with the new updates, there is a way to put the appearing keyboard on top of the app/game instead of changing the size?

  • Nice video but the music is great as well I must say.

  • 13 posts