marcinkowski's Forum Posts

  • Hey...

    Here's a capx, using a slightly different (but better) solution...

    https://www.dropbox.com/s/wk7gforq2t6fb ... .capx?dl=0

    [EDIT] The problem on your code is that the condition "Info is false" should be a sub event of the touch event.

    See ya!

    damn... why people installing unstable versions???

    ok, I'm checking this relase ;-

  • Hey marcinkowski!

    On Lv1Switch touched

    if Lv1Switch.showingInfo = false [show info & set showingInfo to true]

    Else [start the level]

    !

    hmm something is wrong:

    brunopalermo

  • Hey

    First touch info about level and second touch run this level.

    Any idea guys?

    Thanks!

  • Just change it to ShadowBall on collision with Enemies > Subtract 5 from Live. That's all you need.

    yeah heh that was simple, don't know why I chosed damn "overlaping"

    thanks!

  • hey guys!

    In theory my code should working but when ball overlaping enemy it take its energy more than once, so they die.

    Enemie hited(overlaped) by ball should lose 5 points energy only.

    thanks

  • This might do the trick for you.

    It compares the distance between itself and its target(s) - if they have not been hit, it will shoot.

    If the target is hit, it will wait 5 seconds before it can be hit again.

    Example

    Capx

    The Spider Turret

    can you upload again? thanks

  • > I understand ... to indicate the specific enemy, you can create another instance of variable (It can be indicated with a number or letter), and when this enemy is in the layout the projectile will follow the enemy with this int ...

    >

    that sounds very good in theory, but how to do it I think something would be greate with hit enemies in the range

  • I understand ... to indicate the specific enemy, you can create another instance of variable (It can be indicated with a number or letter), and when this enemy is in the layout the projectile will follow the enemy with this int ...

    ok, that sounds very good in theory, but how to do it I think something would be greate with hit enemies in the range

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  • Good Morning.

    If I understand what you need, create an Instance of variable for the enemy with the name of life and when the projectile reaches it must subtract the amount of damage desired for IV Life.

    In this way each enemy will have its own damage.

    o but how system will know to hit this 4 enemies not other one

  • Hey

    How long are You working at your game?

    Just asking

  • Hey

    You know... Turret shots and hit first 4 enemies like a Tesla or something.

    I need event. I think is something like: Substract 5 from live and ... substract from Enemies.Count...

    Not sure if it possible.

    thanks

  • Use the cell border property. It's all here https://www.scirra.com/manual/154/pathfinding

    thnks, but there is no information how to change cell border in the event. Or I'm wrong?

  • Cell border are specified in sprite behaviours. I need to change it in event or in action etc.

    Is that possible?

    thanks

  • [quote:2eaaav36]

    Hope that clears things out. If you have any further questions jus let me know.

    Yes I did all that steps and video has showed from my AdMob account. Thanks much

  • Hey I bought.

    1. I'm testing Your scriot via mobile by wi-fi on my IP and got error. Please check.

    2. Where should I add adMob aplication ID and where admob ad code?