marcinkowski's Forum Posts

  • Hey

    Random words appear in the texbox using the choose("1","2")

    I would like NOTHING to come out, but not a empty space. Just nothing.

    Is it possible?

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  • yeah i'm also sute that is not possible ;-)

    The problem is that I am changing the color of a word which I do not know and the system only knows that it comes from Global Variable.

  • When someone clicks on Sprite, the specific word in TextBox should change the color. The problem is that the TextBox text was created from Global Variables. System generated it and now after clicking on Sprite, one word has to change color

    The problem is that the TExtBox text was created from Global Variables. He generated it and now after clicking on Sprite, one word (one Gl Var) has to change color

  • It works great, even without "every tick" ;-)

  • Maverick1912

    Now is another problem;

    Because I have 3 text fields and the condition only works for the last one. This means that if the user does not enter anything in the first 2 text boxes, the system does not see this.

  • yes, that's probably it ;-)

    thanks!

  • Hey

    I want to check if the user has typed anything into the textbox. If he did not enter anything, the button should be invisible.

    Thanks much guys!

  • I see now. So in this case the option with viewport could look like this:

    kriand

    yeah its nice too ;-) thanks

  • dop2000

    Thanks Guys

    According to Dop:

    Yes it works!!!!

    I don't know what first part do but yes it;s work ;-)

    What I wanna to do?

    this is simple. Killed enemies leaves coins. And that coins moved to the wallet. Problem is that wallet is on layer with paralax 0, scale rate:0.(this is menu bar) So coins can't find wallet via CustomMovement.

  • Hey

    Hard one

    Layer 1 have Paralax 100, Scale rate 100

    Layer 2 have Paralax 0, Scale rate 0 (movable on mobile - menu bar)

    Object is created on layer 1 and should go toward Obejct 2 (layer2)

    What's going on?, the screen moves on the mobile, and it needs the object to fall into the basket, which is on the movable layer 2.

    But system doesn't understand this and work only on static layer 1

  • Toby R

    SOLVED

    After our common analysis of the problem with Toby R, we noticed that the ads did not show on my phone. Others saw them. I have few installations so I did not recognize the problem in AdMob statistics.

    Today, ads are already appearing correctly. So the fault was on the AdMob side - I did not see ads for 10-14 days. Or maybe others have not seen either. In addition, 3 days ago I turned off the targeting of ads in AdMob panel.

    Sory for rumors, Thanks for your help !!!

  • It probably is, also i think Ashley said they are no longer updating C2? Maybe the AdMob object is outdated by now? Also i want to point out that now in Construct 3 you can directly get the signed .apk ready to upload, no longer do you need those anoying intermediate steps with Cocoon and all that crap, also the exports are way lighter you should consider upgrading maybe

    Yes but noone else reporting this issue. If this is C2 people should say something.

    I think I should see Test ads.

    And this scary idea that u should pay for c3 every year..

  • Oh i think you are using Construct 2 right? Im using Construct 3 and its new MobileAdvert object for ads

    damn you think this is reason?

  • I ended up fixing this by not using the "On Configuration Complete" event and "Configure" action of the Mobile Advert, those two are not working for me, i dont know how to use them. I just put my IDs on the MobileAdvert object properties and thats enough

    "On Configuration Complete"? where is it

    I just:

    1. On start load Ad

    2. On end lay. show ad

    3 convert via corfova

    3. uplaod to cocoon ad Admob plugin

    And that was working

    Now test ads not working, so it's:

    1. Admob error?

    2. Cocoon error?

    3. Construct error

    People say about GDPR, but Test ads without uploading to Gplay should work!