manukeo's Forum Posts

  • it just reset a few golbal variable. but basically nothing related to this objects.

    consider its the same layout played a second time, nothing more.

    i dont know why c2 react that way.

    the capx is very heavy, and the project is big,

    if you cant help me without capx, i'll try to reproduce that in a lighter capx...

  • bump .

    there is no reason construct do that in my coding. maybe a c2 bug ?

    maybe i should use another way to achieve the same result ?

    anyone have an idea ?

    thx

  • done

  • hello all !

    http://imgur.com/w5qVGZY

    here is what happens when the mob die. : he explode into 4 parts, which stays on layout until the end.

    the first time i play the layout, eeverything works fine.

    but if i die, go to the menu, then restart layout trough LOAD GAME: this time when a mob die: all the "mob parts" are affected, so they all end up is animation frame 3, and move again because of the set bullet speed order on the first part.

    why ? how can i do to fix that ??? thanks for your help.

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  • hello all.

    my levels are partially made with tilemap objects .

    i use two different tilemap objects which are the two layers of my TILED project : GROUND an WALL

    i built those two layers with the same tilemap image containing all i need for the level.

    as i use it in two object, i think the game load twice the image.

    is it true ?

    how can i tell at those two object to use the same image ?

    thanx for answers !

  • ok !!!! i did not see that !!!! thanks very much !

  • Im working on a topdown shooter.

    i use a first tilemap object for the ground,

    then a second one for the walls.

    some wall tile are half drawn and half transparent, and i need to edit the collision polygon of these tiles so i can use the solid state on the whole tilemap object to make my walls solid. but i cant find how to do it.

    for the moment , i have to create invisible wall and i superpose them where they should be but its fastidious and not very efficicent.

    thanks for help !

  • thx both of you !

  • hello all

    i would like to pin an object on the "shootpoint" image point of my weapon instead of the weapon anchor point.

    is it possible ?

    thanks all !

  • same for me

  • i found a a program called spritefont2 which is used to make spritefont for XNA. it allow you to export the "metrics" of the font your using. its .xml

    i think it would be awesome if we could use that, so we dont have to to the letter by letter spacing in events.

    i think im gonna try monospace font, because at this point it seems a bit fastidious to do it with a real font with different spacing.

  • great !! thats exactly what i needed! thanks a lot !

  • hello all

    example:

    in my game i want to prepare like 10 easy level, 10 middle, 10 hard

    when the game start you spawn in a random easy level, who gets you to a random middle who get you to a random hard.

    so there is replayability.

    but i dont know how to do that . in the events, i cant enter an expression, it must go to a specific layout.

    thanks !

  • i use it a lot, especially when i have multiple instance of an ennemy.

    i often need it to prevent them to all act the same.

    BUT i dont really understand how it works.

    is there some guide to explain how to use it properly ?

    because its often that it dont work the way i planned and i have to do it all over again.

    does the position of the for each condition is important ? should it be placed first or last ?

    thx4help!

  • yes work perfectly! thanks