manontherun's Forum Posts

  • This thread confuses me. So I'll have to ask a few questions.

    I haven't got around to animations quite yet, but I looked at TheInstances' cap and it looked like it has "trigger once" in the events, yet you guys are saying it doesn't? You guys are talking about "always" events, but I don't quite understand the problem here. Unless you mean starting an event with always is so bad it negates the trigger once, but that doesn't make any sense and that's different than what I was lead to believe from the start of looking at this forum and using Construct. I thought the always event didn't really mean much and was just what the program does by default every tick, because when I delete the "always" condition and leave the field blank, it doesn't do anything to the event, and when I run it, it works exactly the same either way. Strange.

    <img src="http://img377.imageshack.us/img377/5241/triggersj0.png">

    <img src="http://img241.imageshack.us/img241/3999/triggerblankij8.png">

  • It would be nice if we had this option.

    <img src="http://img165.imageshack.us/img165/5040/pointwpointfe2.png">

    But besides that, what I'm trying to accomplish might be simple, so I'll ask -- How would I set up my events to make it so my detector can do this:

    edit- new pic

    <img src="http://img374.imageshack.us/img374/1626/overlapspointzo0.png">

    ...With every box family I add no matter the size at runtime.

    Keep in mind this view isn't top down or platform, its in between the two and it's faking Z depth. And all my boxes will have a totally different sprite/look.

    Since there is no "point overlaps point", I don't quite see how I could do this without having to add thousands of width and height sprites to overlap (although, I might be missing something). I want to use the right green box sprite to stop the character from going left into the box, and bottom darkred sprite for going up inside and vice versa for top and left. And no, solids don't work for this, I'll just have to add a cap for you, because you probably won't get why otherwise. If you download the cap go under the sky sprite and hit the shift key. This you cannot do with "solid" and these boxes aren't might to be solid anyway, I want some other objects to do some separate things with solids.

    (Which leads me to another question, can I use solid in events? if not please add the options. So I can do -- IF "object" COMES IN CONTACT WITH "solid" - DO STUFF.)

    [solved]new features like overlaps at offset and collision masks make this not so much a problem

  • thx

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  • can you clear stuff up about this great gamerz open source project

    ty

  • nice, good to know

  • nice cap. thanks

  • I want to retrieve THIS:

    <img src="http://img379.imageshack.us/img379/3584/distancetravelledsg0.png">

    But the wizard doesn't give access to it. The cap should tell you what I'm trying to do. Thanks.

  • vid link is dead

  • helpful as usual thanks all

  • This one is... how should I say it? ...Difficult....

  • Bug: new game, insert a sprite, import an image and the graphic doesn't show up in the picture editor.

    Ditto, and when I try to draw anything it just vanishes.

  • This guy is the master.

  • Is the one with ball behavior supposed to bounce around the screen like that or was that just a bug?

  • Great. This might fix a few of my problems. How is the next build coming along?

  • ty for input