manny's Forum Posts

  • Damn, it should be easy but I really don't get this command line interface part....

  • Yes it does, but that is not the problem.

    I have a comma in there but somehow I forgot to mention it here

  • Hey guys,

    Im am working on a game where my enemies fall down at a random position at the top of my layout.

    Right now I have something like this in my event scheet:

    system > create Sprite on layer=0; x=random(60 (WindowWidth-60)); Y=-100

    The idea is that my enemies fall down withing 60px from the sides, but for some reasong they only fall down at the left half of my screen. Does anyone know how to fix this?

  • Ah wait, i can try. I got the latest Inter XDK but i need a C2 update.

    Thanks, i'll give it a try!

  • Hi guys,

    Is someone familiar with the new intel XDK update version?

    I don't get it, i was able to build games and play them on my phone but when i now export the game using cordova, and try to upload them in intel XDK i don't get any error but when i want to use the simulator it wont work and when i try to build the game it simply gives an error; "Unable to upload the project files".

    Someone knows how to handle this?

    Manny

  • Thank you guys!

    I will try them all and see which one fits best for my game!

  • So the game is working pretty fine but i am now struggling with something new.

    I want my objects to be spawn pretty fast (random(0.2, 0.7)) and the bullet motion pretty slow, but now sometimes the sprites are overlapping.

    Is there a way to set the nextspawn at least (for example) 30 pixels to the left of right?

  • Thanks!

    You made my day!

  • Thanks!

    i'll give it a try, but is it possible this way that a sprites will be half on the screen at the sides?

  • Hi guys,

    Is there somebody that can tell me how i build a game where multiple object randomly fall down from the top of the layout on random places (but on top of the layout of course)

  • Thanks chadorireborn!

  • Hi guys,

    Hopefully this will be the last time i need help

    I've created a game like a keepy uppie game and i've used intel xdk to build the game.

    It's all great and well but when i test this on my smartphone the game is insanely slow.

    I only have one physics object, a few layouts (start menu, game, gameover) and no more than 14 events.

    Another game ivé created is running really fast

    Does somebody know why this keepy uppie game is so slow?

    Btw, i'm testing it on a samsung galaxy s3 mini

    Regards, Manny

  • Alright, thanks for your help!

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  • Thank you but i am not sure where to set the package name in the first place.

    The package name is not the same as the App.ID i gues?

  • Hi,

    I've created a game and it's almost ready but when i want to build the game in intel xdk i'm getting this message:

    Error: Invalid android package name "57FE43"

    I can't find where to change it and i can't even find this package name.

    It's not the same as App.ID.

    Somebody knows how this works?