Manarsoft's Forum Posts

  • can you explain please?

    or attach a CAPX

  • Hello,

    you can do it by adding a "Sin" behavior to your "Cloud" image

    Properties:

    .............................................

    Movement:Horizontal

    Wave: Sawtooth

    as you play with Properties, you can make many effects for your clouds !

  • I prefer to use the Bullet behavior rather than "every tock".

  • Hello,

    i have a Galaxy TAB 10.1 and Iconia A500 devices with v4.0.4 Android version.

    i want to know how to test my game directly with those devices connected to PC with cable, or

    with WIFI/Bluetouth?

    Thanks

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  • Try:

    axis X >= 0

    axis Y >= 0

    because ">" not equal to ">="

  • Manarsoft what do you want

    ...

    i don't want anything, it's just a joking !

    does my idea helped you.

  • i joke only!

    you forget to put "Prevent rotation" to "YES"

    and make sure your two "sprite4" objects have the same "Y"

    try and let me know the result?

    You can't do a balance game like this sample idea because you must do calculation for the "waga" sprites and physics bahavior.

  • hi,

    what you give me if i fix your problem?

  • Hello,

    i have a Galaxy TAB 10.1 and Iconia A500 devices with v4.0.4 Android version.

    i want to know how to test my game directly with those devices connected to PC with cable, or

    with WIFI/Bluetouth?

    Thanks

  • > unfortunatly, i havne a free edition and i can't help you.

    > if you can describe your problem and attach a little sample, we can help.

    >

    Thanks, not sure exactly how I could easily do that.. You are not able to open it at all? Maybe it's because I'm using Families.

    ...

    no, you have a licensed version and your project is big.

    i have the free version which can't handle more than 100 events and objects !

  • Hi,

    Try this:

    1. Fix your nitial turret angle, suppose it is initAngle = x

    2. Fix the Min & Max angles of Turret, suppose are: MinAngle, MaxAngle

    Goto eventsheet and add this event:

    EVENT:

    yourTurret ..Is between MinAngle and MaxAngle degrees

    ACTION:

    yourTurret..Set angle to initAngle degrees.

    let me know the result?

  • unfortunatly, i havne a free edition and i can't help you.

    if you can describe your problem and attach a little sample, we can help.

  • Hi

    Thanks a lot, this is what i'm looking for !!

  • Hello,

    i have a game idea but i can't retrieve the solution.

    i want: when i drag the sprite named "A" to the "F" area, the "X" and "Z" sprites will destroyed,

    or all red sprites between blue sprites in general.

    there is a plugin for chess from "rexrainbow" but it didn't work with r170 or i have a problem.

    the Pick nearest is some helpful but i didn't get any result.

    can anyone help?

    Thanks

  • hi,

    this is my idea, you can seek another idea.