Malhog's Forum Posts

  • 10 posts
  • Apart from the license needed, is hosting multiplayer on construct 2 free?

  • formula for seconds

    time % 60

    formula for minutes

    time/60 % 60

    What would the formula for milliseconds be? I cannot find it online, any help would be appreciated

    So something to fill the _______ gap:

    zeropad(floor(TIMER%120),3) & ":" & zeropad(floor(TIMER/______________),2)

  • Did that work? p-p

    It worked well but I was looking for one like 'Geometry Dash' where it bursts out behind like particles. However, I've tried doing it with particles but I cannot get it to go in the opposite direction of the player. Do you have any way to do this? Thanks

  • Only one simple command:

    >

    > "Player" Movement speed > 0 >>>

    > - "Player" spawn "Particle" on layer n (Image Point x)

    > - "Particle" move behind "Player"

    >

    >

    Where the "Particle" object is a Sprite with FADE behaviour, that disappears after a certain time.

    Change the duration of the fade, affects the length of the trail.

    "Player" is a Sprite with a Movement behaviour (8Direction, Car, Platform, etc).

    For the trail direction, this isn't necessary because the trail always goes in the opposite direction of the motion.

    I also made a capx: dropbox.com/s/ajc71c4lg8ec9 ... .capx?dl=0

    Thanks for the quick reply, I will try this out!

  • How do I make my player have a particle trail which follows behind the player, changes direction based on the movement of the player (left and right) and only appears when the player is moving/jumping/falling (also disappear when player stands still)? Thanks!

  • bump

  • I have a player which I use simulate control on, and I have another object which has the same simulate control event but wait three seconds before it executes the movement (They both have same values for platform control). However, for some reason I cannot find out why the following object does not follow the player exactly and end up in the the same position the player was five seconds ago. Is there any other way to do what I am trying to do and how do you make an object copy everything the player does but after a short time interval?

  • yes, I'm using beta and it works well

    Sorry for replying to an old post, but which values did you use for beta?

  • I've managed to fix it now, the tiles were too small so when zoomed out they had white gaps in between in the editor but in-game they look fine. Thanks for the replies though!

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  • How do I fix this??? everything (tiles,tilemap) is the right size (64x64) it just has white gaps between each tile. Would using a image of the map I made in TILED (which has no gaps) be too taxing on the game and take up too much memory because when I import the .tmx file it has white gaps in Construct 2!

  • 10 posts