Maisey's Forum Posts

  • 8 posts
  • rexrainbow

    Yo rex!

    There seems to be a bug in your plugin with the TagText.textWidth property. It always return 0. I've compared with the original text object and there seem to be some differences. The textHeight however works as intended.

    Pretty gamebreaking for now since i need it for aligment of stuff.

    I've attatched a capx demonstrating the problem.

    Otherwise great plugin man! ^^

    Cheers mate!

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  • Ashley It actually seems like there is some bug causing only LAN gaming to work. I've opened up all ports (DMZ), ran without router/firewall, ran from 2 different 3G networks. Nothing works, except LAN.

  • Hi, i'm trying to use your plugin and it's not working. I create a new project, add a sprite and the behavior. In the events i try to add a text to the sprite, change the rgb, distortion nothing works. But when i download your example, its works.

    Then i noticed a difference between sprites with the behaviors. From your example has a behavior that i can't add in my project. See the difference:

    https://www.dropbox.com/s/dn9ryuuytk59kh8/example.png

    https://www.dropbox.com/s/ktmazn1bcni5a6c/test.png

    I am using Windows XP service Pack 3 on a virtual machine using Parallels on Mac. Construct R158.2

    drzanuff2014-01-23 17:33:51

    I had the same problem but solved it by disabling "Enable WebGL" in the Project Property settings. I am not sure what implications this might lead to though... sounds like something you shouldn't be doing.

  • Amazing!

    Thanks a bunch! Once again I'm looking the wrong way. ^^

    Though I don't fully understand the need for the 'For Each Object' in this particular case (since 'collision with' should automaticly picke the right object),

    but I guess it's true what you say about text objects (not built for collision).

    Thanks again!

  • Yo!

    I've been experimenting alot with functions and arrays lately and have encountered a problem that i can't really grasp the logic of.

    A reconstruction of the problem:

    http://www.mediafire.com/?48tm2xq8cw4rdvj

    (Run it in debug mode and select the array to see the problem)

    The problem seems to arise when I try to store something in an array at the the exact same time as I store something else (or that is what I assume I am doing). This results in only one of the values being stored.

    In my eyes it has to be some kind of bug, but undoubtedly it's surely my inexperience that blinds me from the real problem once again .

    Thankfull for any kind of comments!

    /Maisey

  • Hello dear Constructors!!

    In my latest project I've recently run into an annoying problem. I'm creating a game revolving around a bouncing ball that is supposed to bounce across flat and angled surfaces. While the 'Bounce' action works fairly well to simulate the bounces, the direction the ball gets from the bounce seem to include some kind of random element. This since the ball bounces in differnt ways everytime I test it out even though the layout of the map remaines the same. In my project it is important that the ball bounces in the same way every time.

    My first question is therefore, is there a way to "fix this", to force the ball to bounce the same way every time, or do I need to create this kind of physics myself?

    If the only solution is to do it myself, how is the most effective (noncomplex) way to create this? before I've just inverted the yVelocity everytime the ball hits the ground, but on angled surfaces I need another formula (using vectors, angles?).

    Any help is Greatly appreciated!!

    Thx!

  • Thanks for the quick responses guys!

    Really helpfull! Problem solved.

    And Steven, your example worked exactly the way I intended it to. Thanks a bunch!!

    xD

  • Hello there, Constructors!

    I'm relatively new to construct (been messing around with it for about a month). But recently i've stumbled upon a problem that is just out of my reach of solving. So before i rip my pants in two out of frustration i turn to you in a final attempt of solving the matter.

    Well, the problem concerns particles and my inability to specify which one of the instances i wish to destroy during a collision with another object.

    This works perfectly well when using 'normal' objects when creating a collision event alone specify that it is the instance colliding that should be destroyed and not the entire object and all of its instances. With particles, though, this doesn't seem to be the case.

    Summary: When destroying a particle in a collision event, all instances of the particle is destroyed. I wish to be able to control this, but how?

    The .cap is not the project itself (too big and too messy), so I've done a simulation of the problem alone(the same things still occure):

    http://www.mediafire.com/?up52o8tglxh2ap2

    I would be endlessly thankfull for any help.

    Thanks!

  • 8 posts