mailalon's Forum Posts

  • So as long as they are in internal testing they will be considered sandbox?

    I foynd the reason for the login on the wrong layer. This is the iap plugin of scirra. When i removed it from the project and replaced with cranberry then this behavior stopped.

  • Ok. I wonder if other users having a viable solution. Thank you

  • Yes i read it. I wonder if there is a hack to make it happen. An event to imitaate touch. Anything goes. Other wise lts of things do not work.

    In addition i have an animation with sound that runs only when i touch the sprite. This is akward. On android it works fine

  • i am running my game with intro animation + sound - however user need to toch the screen to make sound run.

    is there a hack around it so sounds will play as soon as layout starts ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • btw, what is the way to turn off sandbox mode ?

  • Thanks. Keep me updated. I am getting these logins on production.

    Alon

  • [quote:cwqa5aiy]

    This is the logic I have implemented and working fine.

    .

    Great!

    1. so this is done with xdk + cranberrugame + production ?

    2. did you tes on app store with internal testers ?

    3. did you mange to disable [sandbox mode]? How do you do that ?

    4. did you manage not to get store login on the beggining of the app , just on the right layout ??

    Thanks

    Alon

  • Oh.. I wasn't aware.. How do i disable the sandbox mode? I really dont understand how to do so, is this from the xdk? From itunesconnect or construct? This is so frustrating with the lack of support from scirra. I am considering moving to another gamr maker

  • Hi,

    Based on your recommendation I started using cranberry plugin. But still stuck with the whole process.

    Any chance to have a capx with events? I'm struggling here...

    I uploaded to the App Store

    1. While I fetch store listing on the store screen the app asks me to login to store already on my intro animation screen . How do I avoid this? I don't understand why it ask me for that when I'm on a different layout.

    2. Seems like I'm missing something here, why do I get the store pop up with sandbox mode? I am using Intel xdk. Is there a location where I could turn it off

    3. Will appreciate a capx or a screenshot of events to understand how to deal with non consumable object. I have only one time purchase..still I got stuck.

    Many thanks

  • hello

    I creted a game

    it starts with

    1. intro animation

    then game go to

    2. start screen

    and during game play there is a level screen

    3. level menu screen

    only in level screen i am using all the iap features./ calling to the store etc

    however imemdiatly when i start the game on ios already in the into animation layout it ask me to sign in to the store even though in that layout there is no call to the store . what am i doing wrong ?

  • anyone heard of clickteam multimedia fusion ? seems like an easy game maker with support for native mobile apps

  • Hi,

    you cant force orientation on IOS via intel xdk. which is a problem for games. I wonder why scirra is not fixing it - the issue is solved by cranbeery but this cost 25$

    Anyone found a solution besides the paid plugins provided by cranberry ?

    Thanks

    Alon

  • great, many thanks

  • didnt try yet but i think you have to use the file xdk provides you with xcode. this is where you add all the apple related materials

  • 2. Using as a normal user: It does not work properly. This is the expected behavior

    why is it expected ?

    it work fine for me for sandbox users. however purchase should exist always not just for a day. btw, i complied via intel xdk - the speed of animation on ARm based processors is horrible and jitters a lot. i am looking for another solution