mahirosan's Forum Posts

  • Hi, i've been tried to do a "pathfollower" in which the path would be drawn by the player and the object would follow that path, of course. The major problem is: i couldn't do it in a grid. I searched here on the forum and got some pathfinders (for grids) and one pathfollower (one with a rocket following the path drawn by the player), but couldn't "mix up" them to do a "Pathfollower in a grid" mechanic. Here comes the .capx that i'm studying. Thanks.

    mediafire.com/folder/7bw7601k0gdjh//Construct%202%20files

  • Theory of Fun - Raph Koster

    Challenges for game designers - Brenda & Ian

    Homos Ludens - Johan Huizinga (a more theorical approach)

  • I highly recommend the graphicsgale, the best and simple program for pixel art.

  • For some reason i can't update the .capx file link to the post

  • Hi, i'm trying to do a tile-based top down game in which the player moves through squares. I'm ok with the player movement since i used the "Cloning the Classics: PacMan" by stemkoski to move him. The problem is the enemy movement. I want to know how do i do to move the enemy aligned to the grid (200x200 with 25x25 squares) and how to control successfully this movement or how to set this movement as random, both aligned to the grid. I hope you guys did understand.

    -Edited-

    I tried to apply some patterns. First the pathfind behavior, but the enemy didn't move align to the grid. The "enemy behavior" in the turorial "how to make a platform game" is too simple and boring to this kind of game.

    Thanks.

  • Hi, i have been in trouble with collisions and the pathfinding behavior. I have tried to set an object to move along a path defined by some pieces, like those pipe games: eskimo.com/games/pipegame So, the problem: Using squares with a way through them i cant define the 2 walls formed as a solid and the clean way beetween those 2 "walls" as not. Here comes an example: oi43.tinypic.com/118qall.jpg . So, i have tried to use the collision polygon but i can't duplicate it to make these 2 "walls" as a collision, then the pathfinder identify the whole object as a solid. However, what i want: I want the pathfind object to move between the "walls" formed by squares, independent from which piece i put in the grid map (if it is a straight horizontal line, straight vertical line, 90� line...). I hope you guys did understand. Thanks.

  • I don't even try yet but thanks. As i try i'll post the result.

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  • Hi, i'm trying to do a platformer game and i put the character movements with no problem. Then, discovering the program, i bumped into some problems, here it is:

    1 - When i press left or right arrow during the jump action the character start to walk in the air until touch the ground.

    2 - When i press "x" button (attack button) the character does the animation and freeze in the last frame until i press any button to "defrost" the animation. If i hold movement button and then press "x" the character does the animation while is moving.

    3 - If i hold right arrow, press left whitout releasing right and then release right arrow the player stays on iddle animation and move backwards.

    I hope you guys can help me.

    Here comes:

    dropbox.com/s/5i2vi5048vloy32/6.capx