mahdi71's Forum Posts

  • >

    > ludei

    > Canvas+ is good but in new cocoon.io it will support multiplayer ?! other languegs ? can i see a document of what its support ?

    >

    >

    Canvas+ supports plugins for Cordova. If there is a plugin for C2 for Cordova with such a feature, it is possible.

    And it supports custom plugins too. You can develop your own plugins and include them in your projects if you want .

    Here you have all the doc: cocoon.io/doc

    new Canvas+ will support this plugin ?

    github.com/alongubkin/phonertc

    or this one ?

    plugreg.com/plugin/spilgames/cordova-chartboost-plugin

    when new cocoon will be ready ?

  • tunepunk

    believe it ?!! i just ask if this thing exists you like to pay to use it ?

    if i get a good number i will make a demo to show users

    ludei

    Canvas+ is good but in new cocoon.io it will support multiplayer ?! other languegs ? can i see a document of what its support ?

    nimos100

    it will get capx and give you a unity package.

    for now i just know i can make event sheets to c# script but i will look at other things (like layers and scenes) and let you know here

  • > set to yes and type construct 2

    > - it's impossible

    yes sorry i remember that from older version in newer version it's changed !

  • Iolva

    yes i really can.

    making a compiler for c2 is easy but it need time so if i be sure of success i will make that

    Games

    i like the idea if one game per pay but how can i tell if its the same game ?! but i will work on that part to achieve that if i start this project and this part depends on so many things

    and for more security you can delete imeges from your project ! so you can be sure no one can get it

    and you can import your images separately into unity

    and i will don't store any source on server just instant compile

  • hi,

    since scirra don't do anything about a fine export to android ! (crosswalk really slow and in the cocoonjs we can't make are own plugin like i need to make IAP for another market or ...)

    i saw the c2 project files and i can make a compiler which get c2 project file and make a unity package so you can change your game in unity and add other assets and stuf ! (so you can make a unity game but with c2 ! )

    but i want to know how many developer like to buy it ? (i will get money for each compile) i want to sure about that first because it will get so much of my time so if you want it post in this forum and say how many game you export each month (its not free and its online and i get money for each export to avoid cracking ! )

    and i want to know scirra fine with it ?

  • set to yes and type construct 2

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > c2 optimization is hard especially for mobile look at this game i made (i use physics and alot of stuff but no lag ever !)

    > (with c2 if you make a game in 1 day you must spend 2 day for optimization !)

    > play.google.com/store/apps/details?id=rts.mahdi.heydarzadeh

    > but if you want to make a html5 game i say c2 is the best

    > if c3 be nativ or be like a asset for unity that can sell so much

    >

    Tried your link but didn't work.

    What regions have you published this in?

    it was for iran ! sorry i will publish that for other countries in future

  • c2 optimization is hard especially for mobile look at this game i made (i use physics and alot of stuff but no lag ever !)

    (with c2 if you make a game in 1 day you must spend 2 day for optimization !)

    play.google.com/store/apps/details?id=rts.mahdi.heydarzadeh

    but if you want to make a html5 game i say c2 is the best

    if c3 be nativ or be like a asset for unity that can sell so much

  • On Chrome there is a peer connection limit of 256.

    Its a limit in place to safeguard stability.

    what if i open a game in multi chrome window ? then every window have 256 limit ?

  • what you mean of 250 players limitation ?

    this limitation is for one game ? (on chrome tab or window)

    or for every ip and every computer ?!

    why there is a limitation ?

  • if i know how to move an object in a isometric circle then i can solve that !

    any one can help ?

  • no one know that ?!?!?!?!?!?

    my project almost done i just stuck with this !

    any suggestion?!

  • hi

    please see this capx

    dropbox.com/s/qg05u1sw8ydic5i/prob.capx?dl=0

    i have 72 frame of a tank rotating

    i want my turret position always be in the back of the tank but i can not use imagepoints as you can see (it is so bad when i use imgepoints and turrets not always in the same place ) that must be so acurate to work and doing that for 72 frames and alot of objcts like that is not an option

    so i need a formula

    please help .. !

  • atm, "at the moment"

    As to your other question, I fear you will get no direct response here.

    The topic had been brought a few times last year, it came down to that the current multiplayer mechanics are not geared towards a self host "Host" solution. But rather using the game mechanics intended use, and have a host be one of the players.

    why is that ?

    i simply can run each host game in a chrome window and in host game check every time it get disconnect auto connect and create room

    so host well work and everything is fine ! whats the problem then ?

  • Hi, hoping to find some help here,

    I am previewing my game on my Samsung tablet and it is only running at around 2-3 frames per second.

    On my computer it is 60.

    I now my computer is much more powerful but 2-3 frames is snail pace.

    It is not a big game just one sprite moving horizontal at bottom of screen and It is collecting sprites dropping down from top.

    Even when I made it into and APK it was no better.

    Any ideas please.

    Cheers.

    dont use any effects and do things every x sec insted of every tick like every 0.1 or 0.2 sec