Magpie's Forum Posts

  • 11 posts
  • Hi Mikva,

    Are you able to provide more in depth steps on how you achieved this?

    It would be greatly appreciated.

    Thanks,

  • Hi,

    Thanks for your help apologies if I'm being thick.

    I still don't see how this will work as I still want the player to be able to restart the level while the ad banner is showing if they decide they don't want to click on the banner.

  • Sorry thinking about it further I don't think this will work.

    It's not when the ads are displayed. It's basically when a user initially clicks on the iad banner it triggers other touch events.

    For example, I have an event which on game over if the user touches an object that gets created it restarts the game and the iad banner click will incorrectly trigger this.

    Initially I thought it might be to do with the object overlapping the banner so I tried inverting the conditions and even resized the object neither of which worked. No matter where the object is on the screen if the iAd banner is clicked it will also trigger the game restart.

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  • Ahh makes sense I'm a noob I'll give it a try and let you know. Thanks.

  • Hi,

    Does anyone know why when I click iAd banners when testing my app it also triggers other unrelated touch events?

    I've searched high and low and can't resolve this annoying issue.

    Any help much appreciated,

    Thanks,

  • Hi

    I'm about to upload my first game to the App Store.

    I've exported my project using Ejecta incorporating Game Center and iAds and I just wanted to make sure I can answer no to the following?

    'Is your app designed to use cryptography or does it contain or incorporate cryptography?'

    Any guidance much appreciated,

    Many Thanks.

  • Hi just to let you know I've managed to sort it using:

    ViewportLeft(layer)

    ViewportRight(layer)

    Thanks for your help.

  • Thanks again. However, do you know if there is a screen/window command? As for 4:3 I don't believe you would see the full layout and this may not work. I will try this though. Thanks

    I won't get a chance to test this until tomorrow but I'll post again as soon as I've tested it. Many Thanks.

  • Thanks I'll look into this I'm just hoping someone can tell me a way so that when using aspect ratio and the sides are cropped on 4:3 the object can recognise the edge of the screen.

  • Thanks for the reply.

    I haven't checked but aren't the co-ordinates based on screen size anyway? So I would have the same issue as the coordinates on 16:9 ratio would differ from 4:3?

  • Hi,

    I’ve been searching the forum and attempting to resolve an issue I have for a couple of days now with no joy.

    I have a dilemma regarding Window/Layout size and scaling. I’m a total newbie and hopefully I’m being an idiot and there’s an easy solution.

    Basically, I want my game to look professional on iPad to iPhone 5. I have an object which reacts with the edge of the screen. To achieve this I’ve used a sprite placed off the edge of the layout for the object to collide with.

    However, if I use aspect ratio whereby the layout size is greater than the window size the edge sprite on different screen ratios will not be placed in the correct position (screen edge) for the object to collide with. I want the object to be able to move off the top of the screen but react with the edges.

    Please can anyone help or provide some insight?

    Much appreciated.

  • 11 posts