There doesn't seem to be an easy way to achieve that, although it's far from impossible.
Try a for loop, start index 0 to floor(tilemap.width / "tile width") - 1, with a nested for loop that goes like start index 0 to floor(tilemap.height / "tile height") - 1. Since there is no expression to retrieve the tile width/height, you'll have to use the same constants as the tilemap properties.
In the inner loop, add a new condition that goes like compare tile at x = loopindex("outerloop"), y = loopindex("innerloop") equals to 9, then add your actions to create an enemy.
edit : Here's a quick example. I replace all cacti by mad faces.