magikarppkmn's Forum Posts

  • 6 posts
  • Server Error in '/' Application.

    Configuration Error

    Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately.

    Parser Error Message: The configuration section cannot contain a CDATA or text element.

    Source Error:

    Line 10: <add name="ScirraConnectionString" connectionString="Server=localhost;Database=Scirra;Trusted_Connection=True;" providerName="System.Data.SqlClient" />

    Line 11: <add name="ScirraConnectionString1" connectionString="Server=localhost;Database=Scirra;Trusted_Connection=True;" providerName="System.Data.SqlClient" />

    Line 12: -->

    Line 13:

    Line 14: // NEW DB

    Source File: C:\inetpub\wwwroot\Static\web.config Line: 12

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.34237

    Anyone else?

  • Nevermind, i figured it out! thanks a ton.

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  • like how would i implement this into loading a layout, and what is this loopindex, i'm just really confused.

  • actually would you perhaps be able to link a capx example, because i'm having trouble understanding whats really going on here, i can't even find the stuff in c2 editor to do any of this

  • thanks guys! you're the best

  • New to construct, first time posting on the forums:

    I have a game, which On Collision with "DoorWarp"(an invisible sprite object) the game sets a variable RoomRandom from 1-10, this part is working great. Depending on the value it retrieves, it loads a new layout based on the value. Level 1-1 for 1, 1-2, for 2, etc.

    I'm making a rogue-like-esque-lite game where level progression should be random.

    Each 'level' is on it's own layout, and is associated with a RoomRandom number as explained before.

    How do i make it so RoomRandom doesn't repeat numbers when you collide with DoorWarp.

    For example, i can be on 1-1 and hit the DoorWarp, loading 1-5... Perfect.

    I beat 1-5 and RoomRandom chooses a new number, if this number is 1, it loads 1-1.... Undesired.

    Sometimes, even, i beat 1-5 and RoomRandom lands on 5 again and reloads 1-5.... Undesired.

    How do i make it so once RoomRandom picks a number, that number can no longer be chosen again until game over.

  • 6 posts