madster's Forum Posts

  • I live in the third world and everyone has 1024x768 here now

    XD

    I'd say it's safe to go with it. On the other hand, most boxes here can't handle a 1024x768 directx window smoothly even if it's doing very simple stuff, due to CRAPPY INTEL VIDEO CARDS (ahem).

  • yeh this was a quick hack job, development went kinda like this:

    -I wonder if I could have a physics-enabled proxy for the mouse pointer.

    -Yep, I can (lags a bit though). Let's toss more spheres at it, see how it holds up.

    -This is kind of fun. Needs score and some rules.

    -Needs to be shinier.

    That's where it's at now. Colors are entirely random and unaccounted for and emphasis was more on packing spheres (you know, getting the most in the minimum space possible).

    Engaging

    I considered just tossing a set amount and letting you push them around until you were satisfied then click to get a height measure. Would that be more interesting? within a time limit?

    I'll think about colors, I had that suggestion while I was making it but it doesn't really fit well with the packing theme.

    Bugs

    The "ENDLESS BALL SHOWER" happens when you click on window edges. No idea why, as a repeating timer is set on mousedown once and it's destroyed on mouseup.

    Nudging is done with physics but I'm not setting the object's velocity, only forcing a new position. Perhaps that's why it's dodgy?

    You guys rock

    Thanks for the feedback! this is more of a toy than a game right now but maybe it could be a weird game. I love weird games.

  • This is a game about sphere packing (unfinished).

    How to play:

    click and hold to drop spheres, push them with the mouse pointer.

    score counts how many spheres are resting. Game ends when a sphere comes to rest on the red end-game zone above.

    Pack them tight!

    Thanks:

    linkman2004 for Two-stage hue shader

    Bubble graphic by Newt (colorized by me)

    Deadeye for general help.

    Future:

    -background

    -sound

    -maybe a different scoring scheme?

    http://www.udec.cl/~jfuente_alba/spg.exe

  • I'd like to point out that notebooks with multitouch touchpads are shipping as we speak

  • the reason was probably to avoid seams

    (no, wasn't me)

  • I had to look up what the story meant to really understand it, made a lot of sense after that.

    And what's it about? I didn't get it :s

  • I'm dizzy now.

    Nice. Do it again!

  • Currently to add a bone you need a pre-existing object.

    I'd assume the same to apply backwards, once a bone is deleted the object just stops being a bone. Since the bone behavior is only set at the root, everything below the deleted bone would also stop being a bone. Which could be annoying.

    But MORE annoying is having to start over from scratch if you make a mistake adding bones.

  • My name is Madster and I endorse this thread.

    I also endorse Lucid for giving the most awesome help.

  • why would you want ragdolls if you're gonna have baked sprites? O_o

  • Channel toggling would be very nice. Allows for some dynamism in music.

    Also, jumping to patterns would be nice. Get some Imuse thing going

  • Dude, that's great.

    I believe people who've been fighting free file hosting services should be very interested.

  • forgot to say: crossing the rings in one direction will give you 10 points (the "track" direction) and in the opposite only 5.

    You have 30 seconds.

    Obvious update includes rounding the seconds left. For some reason that didn't occur to me while I was making the deadline.

  • Rocket days!!!

    http://www.udec.cl/~jfuente_alba/rocket-days.exe

    http://www.udec.cl/~jfuente_alba/rocket-days.cap

    now that was unexpected. All it's lacking is decent text, sound fx & music and a start screen

    I'll be taking down the cap but not the .exe I like how it came out and I might update it someday.

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  • I kinda like the current logo & web. It's clean.

    I've done web design before, but I'm more on the tech side, my designs are kind of love-or-hate, with most people falling on the hate side