madster's Forum Posts

  • Outputing as a sprite would be much better suited to a shader, but I can't figure out an use of this that isn't covered by a prerendered tileable noise sprite. Seems for sprite prerendered is the way to go.

    For arrays I'm thinking Python is probably the best way to go, as what you really need is a function that generates data, not a behavior nor an effect.

    Also, keep in mind Perlin noise (and Simplex noise) are continuous, smooth noise functions. If you just need independent repeatable pseudorandom values Construct already has the best algorithm out there as an expression: Mersenne Twister, as random(max)

    Note: The layered thingie is called fractal Brownian Motion (fBM) and uses several noise passes.

    Would a python function that returns an array with simplex noise do the trick?

    Can you put examples on how you would wish to use it? (python or behavior)

    Edit: found explanation for procedural graphics generation with Java code, worth a read.

    http://www.angryoctopus.co.nz/?page_id=11

  • This reminds me: I bought a wiimote a few weeks ago, gotta try it with Construct

    did indirectly through GlovePie emulating keys and it was beautiful

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  • If you mean

    1.- If this event is number a

    +.....

    2.- If this event is number b

    +....

    you'd be better off doing

    1.- if a equals 1

    2.- if b equals 2

    Otherwise, I don't understand what you meant. Please explain with more details and some example of how you would use this

  • Doing a noise effect (shader) would probably yield the same effect as just loading a prerendered noise sprite.

    How would this be different?

    (I'm trying to figure out the best way to tackle this)

  • It would depend on the order of complexity of pixel collision on Canvas, which I ignore.

    It could be orders of magnitude slower.

  • I just looked at this and then tried to do bumpmapped smoke.

    And failed.

    Any ideas on how to do that?

  • Whoa. This made me realise I can do splash screens.

  • I don't have an XBOX360 nor its controllers.

    I wish SOMEONE (;)) would enable runtime control configuration.

    Oh and lags as hell, But I doubt it's motion blur.

  • Now that the Reply button is back >_< I can reply.

    How do you need the data? as a rendered sprite? stuffed in a Matrix? as a behavior to query?

  • I made this thing

    Edit: the URL >_<

    http://www.udec.cl/~jfuente_alba/statemachine.cap

    Shift to jump, space to shoot, touch the ground again to go back to the first state

    Shows a really simple state machine. 3 states, stuffed in the matrix.

    On exit, state 1 goes to 2, 2 goes to 3, 3 goes to 1.

    Given its so simple, one could have ignored the matrix and set the state directly in the event.

    I'm thinking it could get uncomfortable with during, entry and exit conditions and many possible exits and entries for each state, so a behavior would be comfortable.

    I'll look into it.

  • Sounds about right

    Sunday for next week then, Doppel (THA WINNAR) sets the theme

    11pm GMT

    I will have a backup theme, just in case

  • This combined with the panel object can make for sweet, sweet RPG dialog.

  • Cubic is not an average, it's an interpolator.

    Deadeye's code would do the trick

  • Perhaps a finite state automaton?

    http://en.wikipedia.org/wiki/Finite_automata

    They're easy to do with matrixes, though I've even given some thought on making this a behavior.

  • This might sound silly but electrical components are funky like that.

    Try the .cap, make sure you can hear the high frequency, then unplug (not turn down, UNPLUG) the speakers/amplifier and turn off your monitor.

    If the sound persists..... worry, I guess.

    Sometimes badly isolated cables can generate sound on speakers or even CRT monitors (dunno the others), and that's harmless. Annoying but harmless.

    On my old CRT I could HEAR MY MOUSE CURSOR going over bright lines. It was freaky.