madster's Forum Posts

  • Why save Davio, when Construct can autosafe for you!

    QFA: Quoted For Awesomeness.

    I didn't know this was in there.

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  • yeah, I'm an engineer finally XD so I'm really happy about it.

  • motion blur also speeds up the custom movement plugin

    I really don't recommend using motion blur anymore. Use Blur Motion effect (it's in the Completed Addons subforum) to blur specific objects at an angle instead.

  • I always thought a loop that sorted by .y AND 'fake height' would do it

    I tried sorting by .y + fake height multiplied by an adjustment constant, and it didn't work.

    Reading around I found out too that perspective 2D games are a kind of black art.

    My status so far: game sorts perfectly if everything is resting on the floor

    I found out that the sorting problems are related to object size. If all objects are the same size (as with isometric tiles) sorting by .y is enough to get it right, always.

    So... I might end up doing that. I still haven't tried it out.

    I do not use the physics plugin, as my method works a lot with collision masks to simplify the object creation process (they're single sprites with a special collision mask).

    I remember checking that example out, but the amount of objects and stuff kinda confuses me XD

    Quazi: I tried measuring distance and it didn't work either. The issue is size.

    In your diagram, think of 1 as really flat and horizontally long, and then put it very close to 2 and 3. Now measure the distances... you have to pick a point to measure the distance. You'll find out that depending on the point you pick to measure, the closest object can be 1, 2 or 3. :S

    Edit:

    Kaos: yeah heheh no bounds... I guess I could set up a rect to stay in, as most games will use something like that. Also I'm thinking about setting a floor, specialy if one ends up using regular tiles, so you can cheat with the floor and avoid placing a jillion tiles there.

  • <img src="http://dl.dropbox.com/u/939828/perpixelightingscreenshot.PNG">

    http://dl.dropbox.com/u/939828/light3.exe

    This is quite awesome!

    although the amount of setup for it to work scares me a bit... waiting for .cap and effect files!

  • joy2key doesn't really work for analog input either.

    Construct really really needs a PC controller plugin.

  • I'm sure a lot of people will find this useful

  • Updated the demo with art from Kaos.

    Collision works properly from all sides now.

    Still can't get sorting right, might have to set standard tile sizes.

  • really, could you give us a hint and ETA on it ?

    Well, I'm watching that video and all I can say is no fancy transitions (at least for now).

    Yes to photographs and some limited animation (via animated gifs).

    Web based.

    February 2010. I hope.

    I'll announce friggin everywhere I can so if you're around you'll probably hear about it.

  • I saw it in Real-D too.

    The human scenes have more depth to them in general, and there's this thing when 3D images are too deep and approach the paralell-eye position... and if you're seated in the wrong place it goes beyond paralell eyes and that hurts both eyes and brain.

    PC 3-D drivers had calibration for this same reason. To minimize this effect you gotta sit real far from the screen. It also depends on how the projectors are set up so it varies from theater to theater.

    about blur, 60fps and "more real".... 24fps has more motion blur to preserve the illusion of movement. Reality has less motion blur than 24fps film, as you'll know it's quite sharp (unless you have eye problems). Really, the only bad thing about 60fps is that it is not 24fps.

    Human eye perception hovers just above 100fps, I've read. How they measured that I have no idea.

  • I don't think the button is the problem, it's the mammoth manual you have to write for it?

    or maybe it is, too. I'm not familiar with the codebase.

  • Sadly, there seems to be no joystick support yet (other than the special case of XBox360 controllers).

    Ogre sports a standalone Joystick library that features force feedback among other goodies.

    http://www.ogre3d.org/wiki/index.php/Using_OIS

    Perhaps some plugin guru can bridge OIS with construct via a plugin?

  • I meant just the wheels and in the 3D design software, not in construct

    doable in photoshop with some patience (controls for the radial blur *****

    kinda like this

    <img src="http://www.khulsey.com/photoshop_tutorials/photoshop_motion_radial_blur.jpeg">

  • Duh! never thought of toggling groups from outside XD