MadScientist's Forum Posts

  • OK. But I sayed that clearing the storage is for debug only, normally it dont presist in project, but still was same result.

  • Please post an image of your event sheet , or copy hiscore to new project and post .capx here. Than it will be possible to help you

  • may be try to seek pathfinding plugins. I remember there are few variations.

  • What result you want to achieve with all this? Is there any need to change variable name.

    Tell your aim and maybe I will tell you other solution.

  • "how can i change that text without updating the app, kinda online i guess."

    normally there is no way. You cannot change without reupploading file. I faced the same problem in my app, and found solution.

    1. I made a secret admin login to app, and then I made a text object as a textbox object in admin mode.

    I used "Firebase" plugin to store text online, and in admin mode I can change it inside app, and everybody will see changes, because text is always taken from "Firebase".

    Or you can use MYSQL plugin, and store data in MYSQL, but Firebase much easier. Hope I showed you the way to move.

  • I think you need to make new layout by size of picture, paste there your picture and do Snapshot canvas action. Then you can reuse it as you want.

    Here is what is Snapshot Canvas

    CanvasSnapshot

    Contains the resulting image from a Snapshot canvas action after On canvas snapshot has run. (Note this expression is not available immediately after the Snapshot canvas action - you can only use it after On canvas snapshot triggers.) The expression returns a data URI of the image file. This can be loaded in to a Sprite or Tiled Background object via Load image from URL, sent to a server or stored locally, or opened with the Browser object in a new tab to save to disk.

  • Best way is to compile and test on a mobile device. This way you will be 110% sure

  • May be try to run construct in capability mode?

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  • Go to Project Properties and set Pause on unfocus to NO. Have to help.

  • I do like this, and it stays with me all the project

  • Did you checked is your array working at all? May be you have an "clean array" somewhare between layouts? Remember that before using array you should do Array - set size to (some size), and there should be at least 1x1x1. If you have size of array 0 somewhere - it will destroy all the array as I know.

  • So all is in the images. I can't get why local storage don't react. (Clear local storage action for debug only)

    1

    2

    And 3rd image shows that local storage later in game creates NOT A NUMBER values when supposed to be 0 or more. But at least it reacts with same actions I used on picture 1.

    3

    Local storage Looses and Matches on this pic have NaN values.>^^^^^^^^^^

    Help please. And thanks for your time.

    P.S. All was done after reading guide https://www.scirra.com/tutorials/1461/h ... age-plugin , so please dont send me there.

  • Hope somday fix will come out T_T

  • ????? ???.

    Translated to english. Not much accurate.

    [quote:27wrjmwm]Name of problematic event: APPCRASH

    Name of application: Construct2.exe

    Version of application : 2.0.0.0

    Time mark of application: 55d71455

    Error module name: Construct2.exe

    Version of module with error: 2.0.0.0

    Time mark of module with error: 55d71455

    Exception code: c000041d

    ?Shift of exception?: 0000000000443b90

    OS Version: 6.1.7600.2.0.0.256.1

    Language code: 1049

    Additional info 1: 0975

    Additional info 2: 0975f10465122d08f7b7f340d1fabc62

    Additional info 3: ca49

    Additional info 4: ca49f2e74e1f276d7d4c6d9160247935

    ? ???? ? ?? ???????. ? ??. ??? ???? ?????? ???????. ??? ?????? ????? ?? ??? ??????????, ? ???-?? ?????????? ? ????? ?????

  • Problem Description

    So after I convert in Construct any not reccomended audio format to a reccomended and it moves to project folders and even playable by itself , a selection list in sound object never display this sound to play. Have this bug for a long time. First notised on revision about 175. Changed Widows since that time.

    Steps to Reproduce Bug

      [1] Put inside mp3 file. [2] Allow conversion to OGG, but receive AAC. [3] Get a succesful conversion [4] Create event to play sound through sound object. [5] Try to choose sound through list.

    Observed Result

    Soud file is not visible in list.

    Expected Result

    To be able to play converted sounds.

    Operating System and Service Pack

    Windows 7 x64 SP1

    Construct 2 Version ID

    212.2 (64bit) Personal License Steam