Madrasmadnes's Forum Posts

  • I don't understand your question.

    After the game over, everything deactivated...what happens?

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  • Explain which method did you follow and what exactly did you do.

  • Aww. I just started a game actually planned to pitch for android google playstore. I thought it can be a good way to make money. Game designing is not my profession, it is my passion but I am planning to adapt this seriously pretty soon. As I am not very strong in programming, I expect my output would be decent with good graphics.

    Anyways........ Is there anybody earning from app or play store. How much. Share some confidence.

  • thanks for the tuts mate.

  • For immediate reply check this video found on YouTube

    http://m.youtube.com/watch?v=Frmudw3WB3w

    But manuals and tutorials in this website will have enough explanation too. Check that too.

  • Double click on the door sprite. Three windows open

    1. Sprite editor

    2. Animation editor

    3. Animation frames editor

    In the animation editor you will see an animation called default. You need two animations

    1. Default and 2. Open.

    To add new animation right click on the animation editor --> add new animation. Name it as open. Select default, leave one frame (door closed image). In open animation import all the sprites where the door opens. So now when the layout is started default is loaded that means the door will be closed. If you want to open the door at any condition then add that event.

    For eg.

    Event

    On mouse click on object "door".

    Action

    "door" set animation "open".

    Hope it helps

  • I have exported my test project to my android via cocoonjs successfully.

    When you are exporting from cocoonjs what problem did you have? Which tutorial did you follow? What error did occur?

    If you could be more specific or attach ur test capx that would be easier to help.

  • Yes you can command the animation to start when you want. Could you be more specific about the scenario. What type of animation?

  • blackhornet Yes I did. It was very fast but then I divided the whole calculation by 2(***/2). Now it works all fine.

    Thanks a lot mate. You saved my day....

  • blackhornet Thanks mate. I see what you have done.

    I want to set the bullet speed based on the click distance like in my previous file. How to add that with the bullet behavior.

  • You can't mix Physics with Bullet or Solid. Get rid of all solid, bullet behaviours and set everything to physics. Initiate your movement with Apply impulse.

    blackhornet could you plz show me how with that file?

  • Thanks but this is not what i want. I want it to settle quickly.

    The damping should happens bit more quickly. Can anybody help with my file.

  • Somebody help????

  • Okay. I have a problem here.

    Both the angular and Linear Damping were 1. But the ball still not settling here. Is this because of the bullet behavior's gravity. why?

  • Method 1

    Add a new animation "Flying" in the animation bar. Add its frames in the animation frames panel.

    Event

    On start of layout

    Action

    Bird start animation "Flying"

    Event

    On mouse click on the bird

    Action

    Bird start new animation (this animation could be the one which you use for game running).

    Method 2

    Instead of one sprite two animations. Have two sprites and once you tap the first sprite hide it and use second sprite.