Madrasmadnes's Forum Posts

  • Mobile y

  • Iolva & A0Nasser ....Thanks and good to know that.

    damnn....I will be using the same game images in multiple layouts called as levels. What do i do. It is gonna be large one.

    I also have another bad practice. I create even small images like button images or small character images in bigger size just for great reflective quality images. I should be reconsidering about the size of the images.

  • Anyone mate??

  • Hi

    I am actually creating a game with more number of levels. A lot. So I thought I should be worried about the game size from now on. What exactly increases the file size quickly

    Adding more events

    Adding more sprites

    Having lots of physics objs

    More layout (coz more levels) or

    Something else

  • Nevermind I achieved with the same procedure but with some extra events.... Thanks anyways

  • It was just a simple test file with couple of layouts, nothing special. Actually i was testing how to export a file to cocoonjs and the screen sizes stuff. It worked but in the when i was in the second layout i pressed back button in my samsung galaxy grand mobile, it asks me sure want to quit. But usually in other games, it will go back to the previous page or layout. Isn't it?

    OOPS sorry. I said that i converted to apk and installed by mistake. I did, but it didn't even open coz some scale inner/outer problem. But then i rectified that problem and tested in cocoonjs via dropbox.

    Maybe if i have converted that into apk and installed would that work???

  • What do you mean with "physics don't happen in the same speed"?

    I may hit the ball in different speed. Sometimes it hits quickly and some times it hit very slowly based on the angle.

  • Hi Guys,

    Is there any way possible to predict the happening physics. Like, If i shoot a ball from the left side to a basket in the right side, it may or may not hit. So, I want to predict if it is going to hit the basket before it hits, so that i can create an animation to the basket. Or if it is going to miss, I want to create some missing animation.

    Now I know that a easy way is to create a invisible sprite around the basket and when the ball collides the invisible sprite, start animation. But physics does not happens in the same speed, so i need to check if it can be done some other way??

    Is this possible??

  • Hi guys!!!

    I have exported one of my test file with just two simple layouts via cocoonjs and converted to apk and installed in my mobile.

    Now from the second layout when I press back button in my samsung mobile, it does not goes to the previous layout like every other game. It asks me quit or not.

    What's the problem. I want it to go to the previous layout. I know I am missing something basic but what is it

    Thanks in advance

  • If you could read the manuals more or just search around the How do I and tutorial forums, you could get answers for lot of your questions mate!!!

    If you don't get answers from there or if it is confusing for you then post a question mostly with wip capx.

  • For pausing a game you can set timescale to 0

    To create a pause menu, create a layout in a specific layer. Set the visibility of that layer to on, when the game is paused.

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  • Yes anyone...I am interested too.......

  • Solid behavior or Pinning an invisible sprite to the player or change the angle of the player if it collides.

    Post your capx. Let us see whats going on.

  • Or another alternative way is to create 5 animation sprites. Load it as an animation

    If bullet hits Player --> Destrory bullet

    --> Set Animation ("Animation name")

  • Arrays arrays arrays