madmanu's Forum Posts

  • 4 posts
  • thank you

  • hello evryone , i've created an array to store all of items of the player but i want to have the same array at every layout how did I do that ?

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  • We can see that just by changing textures , it makes pretty decent island too

  • It may seems a bit nerdy but i juste LOVE minecraft ^^ , my project is an rpg but to understand this new programm (i use construct classic) and help all the people who wants to create a minecraft-like in construct I created this "simple" cave generator by adapting this tutorial ( gamedevelopment.tutsplus.com/tutorials/generate-random-cave-levels-using-cellular-automata--gamedev-9664) to construct because there is a lots of java tutorial to make procedural generation or rogue like but there's not that much for construct .

    When i do this i didn't know how to create global variables , so all the variables are local variables for the object with a red V . there is 6 option you can change :

    -width and height are the width and height of the scene in pixel(work in progress)

    -probability is the probability of spawning a hole (check the source tutorial to understand)

    -death limit and birth limit are also some parameters for the generation , to understand check the tutorial : there is an internet version of the generation programm

    -size of block is the length of the edge of the block in pixel , block needs to be squared

    download the .cap : mega.co.nz

    it's not that easy to explain that in english , so check my .cap and ask me if you don't understand

  • 4 posts