madao17's Forum Posts

  • I tried using the recommended way, nginx, and it still doesn't work

    Same issue where I can see addon files in chrome but Construct 3 still can't load those addon files.

    here is my .conf:

    worker_processes  auto;
    
    events {
        worker_connections  1024;
    }
    
    http {
        include       mime.types;
        default_type  application/octet-stream;
    
        sendfile        on;
    
        keepalive_timeout  65;
    
        server {
            listen       65432;
            server_name  _;
    
            location / {
                root   addons;
    	    autoindex on;
    	    add_header Access-Control-Allow-Origin *;
            }
    
            error_page   500 502 503 504  /50x.html;
            location = /50x.html {
                root   html;
            }
        }
    }
    [/code:3igoqx2g]
    
    Now I am just wonder how other people get it to work :\</code>
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  • I was following the documentation and configured my local server as described in the manual.

    I can see addon.json in my chrome browser with this url:

    http://localhost:65432/addon.json

    with Access-Control-Allow-Origin:*

    but when I try to add it in addon manager, it says Construct 3 is unable to load the addon JSON.

    Anyone knows how to solve this?

    I use 'http-server' to run my server:

    http-server -p 65432 --cors '*'

  • Hope you guys like my game! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://play.google.com/store/apps/deta ... nsky&hl=en

  • I could not get it to work; I'm not even sure if I did it right.

    I assume what you need to do is:

    1. take your product id, which you can do it in google play console, and put it in the plugin.

    2. put your Google Play's Public Signature in Cocoonjs Cloud Compiler.

    and cocoonjs should do the magic when you use Cocoonjs IAP plugin, like purchase with preview(id). But so far, nothing works for me :(

  • I really can't figure it out

    So what I have done is:

    1. create an In-app Products on google play console called "removead"(id)

    2. activate the item

    3. in Construct2, use the cocoon plugin "Purchase product 'removead' with preview"

    and... nothing happen.

    Anyone figured out how to do it?

  • I'm having the same problem here too; the same error message and the same result. Hope it get fixed soon :(

  • I recently received an update email from CocoonJS saying that the Android back button is now supported. So my question is how do I do it in c2?

  • BTW the sound is a bit off... kinda too fast.. (even know it still sounds awesome)

    game

  • Shazam! Now it works!!

    Thanks for the bug fix!!

  • Oops... Im sorry that I have uploaded the wrong capx :(

    Here is the fixed one.

    fix

  • I removed the "Dialog Box" plugin now, but I still getting black screen.

    I also make sure that there are no third party plugin this time.

    New capx

    New Zip

  • So I tried out the r101 chrome store export, and I still can't see anything beside black screen.

    I start to think that I'm not doing it right so here is my capx and my ziped export files:

    capx

    zip

  • So if I want to do a transformation, I'll need to do it in a plugin inside the draw function? Something like:

    ctx.setTransform(0,0,0,0,0,0)

    Will something like this work in C2?

  • So I'm trying to do something like this:

    this.inst.cur_animation.frames[this.inst.cur_frame].texture_img.style.webkitTransform = "rotate3d(0, 0, 1, 30deg)";

    Which, in theory, should give the current frame a 3d-like special effect. The problem is that... its not working at all. So far the "style.webkitTransform" is not doing what it suppose to do...

    Does Anyone has any idea how to work with webkitTransform?

  • Thanks for the reply Ashley!!

    Looking forward to the next release