I send you an email too :)
Ok, now i have port the plugin (rex's CSV to array). Please contact via mail:
supportsxq@massive-cube.com
I'm very busy, but i'm interessted to do this. (and some other plugin-ports). When i have a littlebit free time to do this, i'm port something.
Hello QuaziGNRLnose,
i have buy your plugin on davioware.com/Q3Dplugin.php . But, i don't get any download-url from you?! I have write an email last days. Can you looking into it?!
Thanks
The budget is negotiable. approx. 300€
Currently, i have no time to port this with box2d to construct 3 runtime:
github.com/jongallant/CarSimulator
iforce2d.net/b2dtut/top-down-car
domasx2.github.io/gamejs-box2d-car-example
That's why i'm looking for anybody to make a port from this to c3.
Are you interessted? Then contact me: supportknt@massive-cube.com
My Instant Game: Cat Gunner: Super Force Subscribe to Construct videos now https://www.facebook.com/instantgames/385197078654209
My Instant Game: Cat Gunner: Super Force
https://www.facebook.com/instantgames/385197078654209
The game is very great! Nice work. :)
On pc the keyboard-controlls are missing. The controls are only for mobile.
lucid Have you a public beta from spriter 2 on your own store (https://brashmonkey.com)? I have purchased spriter pro and i'm very interessted on spriter 2.
> For my next plugins. The first plugin convert the image from the sprite to base64 string. I made a similar plugin. here https://github.com/erenertugrul/construct-plugins/tree/master/image_to_base64/c3 > sprite_base64(obj) { var c = null; const e = obj.GetFirstPicked(); if (e) { const b = e.GetCurrentImageInfo(); b && b.ExtractImageToCanvas().then((b) => { c = b.toDataURL("image/png"); base64_link = c; //base64 link this.Trigger(C3.Plugins.erenertugrul_base64_image.Cnds.on_base64); }); } }
> For my next plugins. The first plugin convert the image from the sprite to base64 string.
I made a similar plugin.
here
https://github.com/erenertugrul/construct-plugins/tree/master/image_to_base64/c3
> sprite_base64(obj) { var c = null; const e = obj.GetFirstPicked(); if (e) { const b = e.GetCurrentImageInfo(); b && b.ExtractImageToCanvas().then((b) => { c = b.toDataURL("image/png"); base64_link = c; //base64 link this.Trigger(C3.Plugins.erenertugrul_base64_image.Cnds.on_base64); }); } }
Very useful, thank you! Why you don't post the plugins under addons on the construct page?
> For my next plugins. The first plugin convert the image from the sprite to base64 string. And why do you need to do that? base64 strings are less efficient than blobs.
And why do you need to do that? base64 strings are less efficient than blobs.
Example: For shareAsync on fb instant games. This function need a base64 image.
developers.facebook.com/docs/games/instant-games/sdk/fbinstant6.2
Develop games in your browser. Powerful, performant & highly capable.
The blob is lazy loaded depending on various aspects of the export option, runtime settings, and memory management. What do you need it for exactly? There might be other methods that cover it.
For my next plugins. The first plugin convert the image from the sprite to base64 string.
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Ashley , how can i get the first image/frame from a sprite-object in the sdk? (as blob)
It's crazy.. i have looked into the runtime with chrome, and i found the imageInfo. In this i found the _imageAsset and then i see _blob (this is what i need!) .. but ..
inst._objectType._animations[0]._frames[0]._imageInfo
.. when i change my code to this..:
inst._objectType._animations[0]._frames[0]._imageInfo._imageAsset
.. the blob is null ?! Why?
I can't found any about this on the SDK-Documentation..
How can i get the image from first frame on the sprite object/instance?
var inst= this._runtime.GetInstanceByUID(id); // Get the instance (sprite-object) // - Example - inst.getframe(0) // <--- how can i get the first frame from the sprite-object?
I have found this "old" code for construct 2 runtime.. but how it works in construct 3 runtime?
// This code gets the image from frame.. this.inst.cur_animation.frames[this.inst.cur_frame].texture_img