> Does anyone have the example files? I really want to make use of the morph and bone tools.
FlyingRam
I dug through some old files and found the examples (at least I think these were the ones in the dead link)
https://www.dropbox.com/s/ll4b95phh26x49r/Q3D_V_2_2_Examples.zip?dl=0
I also found some other examples I never really released because they're messy, but they might be helpful:
https://www.dropbox.com/s/dstcr2qigt3agrv/Various_Unofficial_Examples.zip?dl=0
skinnedtest.capx should have events that use keyboard strokes to load/manipulate/animate bone based models in the three.js exporter format for Three.js version 71. You should be able to find the blender plugin somewhere if you wanna use the format.
Hope this helps.
Bless you both! This is a great plugin suite but it has quite the learning curve especially with all the esoteric workflows I have to learn. Reverse engineering it is such a pain without examples, yes?
There wouldn't happen to be an update manual anywhere? The current one is incomplete and I've relying on trial and error plus digging through the files with notepad++.
Thanks again!