mace's Forum Posts

  • 7 posts
  • True for smaller sprites, but for resizing and moving around tiled backgrounds it would be very useful. E.g. placing roads on a city map.

    I hope someone from the Scirra team is reading this and considers allowing zoom out to at least 5% before development on Construct2 stops. It would make the process of designing large levels a lot easier.

  • I'm not referring to the runtime scale rate options but the zooming option in the layout view when designing layouts (i.e. under the View menu option in Construct2).

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  • As far as I can see increasing the margins adds space around the layout but does not improve the ability to zoom out any further than 10% in the layout view.

  • Any comments/suggestions appreciated. Haven't seen this raised in the past on the forums so I'm assuming there is an easy fix.

  • In the Construct2 layout view it seems that zooming out is limited to 10%. Seems strange that Construct2 allows zooming in to 10000% but zoom out is limited to 10%. I'd like to go out to 1%. Is there any way of achieving this or would it be a feature request for Scirra?

    I have very large layouts (500k+ square) and it is very difficult to design my levels with this zoom out restriction as I'm constantly having to scroll around the layout view to place tiled backgrounds/sprites in my level.

    I'm developing a PC game which runs these large layouts fine at 60 FPS (I'm making extensive use of tiled backgrounds with a small number of sprites)

  • I know all the words in the array (there are only four) but the count I'm performing won' be on any specific word, it will be on all of them. I.e. I want to pick out the word that appears most frequently (as long as it's next to other appearances of the word) each time I check the array.

    To make things easier I could have all the words be a fixed number of characters or Instead of words/strings, I could place numbers in the array. E.g. cat = 0, dog = 1, fish = 2, rat = 3. Would you suggest something different in this case?

    Not sure what the third parameter ("gi") represents in your example.

  • In my game I am populating an array with one of several strings based on player input. I would like to count the number of occurrences of the string in the array, but only if those occurrences are next to each other in the array. E.g. if I'm counting the number of occurrences of "cat" in my array the following should be returned:

    ("cat", "dog", "cat", "dog") - should only return a count of 1 as the two occurrences of "cat" are separated by dog

    ("cat", "cat", "dog", "cat") - should return a count of 2

    ("cat", "cat", "cat", "dog") - should return a count of 3

    Any suggestions/pointers appreciated.

  • 7 posts