So basically I have this procedural generated dungeon which uses the bitwise method on walls and I cant figure out an easy way to set the tiles to corners, inverted corners (with black next to them) ext.
this is what im working with, not really sure how to check each tile around a tile then set it to the correct tile as if I added another sub condition it would just tile over what was just done. I think I need to check each side then compare what they are afterwards in some long ass algorithm. Let me know if there is some easier way of doing this.