Luzius's Forum Posts

  • 14 posts
  • Ahhh yeah :)

    u?re my hero from now :)

    yeah.. that was it i?ve searched :)

    (is this the free content or the licensed content (i?ve a licensed c2))

    thx

  • Sorry to necro-hijack this thread;)

    is it possible to email or pm me the links again because i had a server crash and lost all old emails (the scirra mail too).

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  • U�re my hero :)

    now the 2nd animation works without problems.. thx man :)

  • lol .. double post action :D

    i?ve stopped all effect animations in the Event "System -> On start of layout" (not shown on the screenshots).. but it does not worked too..

    [EDITH says:]

    i?ve tried it again.. Stopped Anim at the "on start of layout" event..

    and start the animation inside the "mouse over" event..

    (Start Animation from the beginning... and the 2nd test "Set animation to "effectAnim" (start from the beginning)

    now the animation starts if i leave the event trigger area (so the mouse over evnt isnt triggered anymore)

    and if i trigger the "mouse over" again.. the anim stops ..

    weired.. -.-

  • yepp.. that works only for me if i?ve 2 animations inside the sprite..

    with one animation it wont work.

    (see my last post here in this thread)

  • Okay.. i?ve created a Workaround... Still dirty but it works for the moment..

    I?ve created another Animation inside the Sprite named effectNone with an empty Frame..

    At layoutstart the sprite will use the "effectNone" Animation.

    On trigger the "Mouse Over", the Event switch the Sprite Animation to effectAnim with the 140 frames..

    and on event "mouse out" the Sprite Anim sets back to "effectNone".

    (But i hope to change this later to the right way if it works sometimes ;) )

  • Sorry but i can?t publish the Project atm..

    but i can publish some screens...

    Event Screen:

    <img src="http://www.raccooncastle.net/devel/event_screen.png" border="0" />

    EditorScreen:

    <img src="http://www.raccooncastle.net/devel/editor1.png" border="0" />

    Sprite Screen:

    <img src="http://www.raccooncastle.net/devel/editor2.png" border="0" />

  • hmm is ther a limit for the framecount? i mean.. the complete anim has less than 80kb (all frames counted)..

    [EDITH says:]

    Okay.. now i?ve cropped the Anim to 14 frames..

    The first frame is still visible.. and if i release the Event.. the anim still not play.. -.-

    Additional Info:

    at the event .. theres another anim inside.. they will play without problems.. so the event triggers two Animations.. but only one plays..

    [/EDITH]

  • Hi and another (maybe stupid question ^^),

    i?ve created an emitter effect Animation with ParticleIllusion (output as png, 140 frames) and insert it as sprite animation into C2 (named the sprite as "buttonEffect" and the anim named as "effectAnim").

    now i?ve create a event on a button (Button named as B1)

    and create the following Actions:

    If Cursor over B1 then:

    • buttonEffect: Set animation to "effectAnim" (play from beginning)

    if i mouse over the button now... the animation wont play (zOrder for the animation is top)

    so i?ve tried to insert another Action:

    • buttonEffect: Start animation from the beginning

    and same here... no working animation.

    Anything what i?ve forgot? Any Ideas?

    Luzi

  • ahhh the small line on the left ^^

    i�ve tried to drag the whole line..

    thx :)

  • Hi,

    is there a way to move exist Events to a Group?

    I?ve created some events for one Sprite.. And after this, i?ve created a Group.

    Now i want to move the Events to the new Group.

    (Simple Move with the Mouse wont work.. Copy/Paste wont work)

    Is there another option to group them without recreate?

  • Yeah..

    i?ve tried every PNG Compression on the Export Dialog with and without minifying the scrips.. (opened from Home tab and File Menu)

    no error appeared :)

  • the export seems okay... images sizes are orginalsize (no shrink)..

    so only the error appears..

    btw.. take your time ;)

    the error wont crash c2.. so only the images sizes are affected i think..

    ah another point..

    after i�ve delete a unused sprite the error pop up only sometimes (random).. and the images has their orginal sizes

    and if the export runs successful, the imagesizes are shrinked a bit..

  • After i?ve tried to export a test project (Home tab -> Export project Button) this error came up every time..

    if i export with (file button / export project) construct crashs sometimes...

    (Testproject includes, 2 unique Sprites, 4 cloned sprites)

    System: Win7 Home Premium 64Bit

    Ram: 8GB

    CPU: AMD Phenom II X6 1055T 2,79Ghz

    GPU: ATI Radeon HD 5700 (Actual driver)

    Browser: Firefox, Chrome

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    pngcrush.exe did not output a file

    Condition: false

    File: html5.cpp

    Line: 1036

    Function: void __cdecl Exporter::PngCrush(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)

    Build: release 52 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 2)

  • 14 posts