lunialation666's Forum Posts

  • 8 posts
  • oh no i got it and came to say that and you had commented. danget sorry

  • so, I am making a zombie shooter game and figured the best way to give the zombies a sense of health would be to make multiple animations and every time it is hit by a bullet the animation would increase to the next one and on the last animation it would destroy itself. but I can't figure out how to increase the animation by 1 each time only hard set it to one, meaning I would have to make a, if animation is this when hit then change to this one, sort of system but I want an easy thing to do this could anyone help me set it up, so it is optimized? I will continue trying and will tell you if I manage to find it out by myself, but until then please help me figure this out.

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  • i am meaning in the same layout not different ones. i will get a video at some point but it is being a butt and not working.

  • also DANG!!! YOU JOINED IN 2013??? damn ur a old user of this site

  • Ah gotcha but the thing is, I don't want just a teleporter. a teleporter will set you to the middle of the output teleporter, no matter where you enter at. I am trying to get a code so that when you go through it your still in relatively the same spot in, say, a hallway. so, it doesn't look like you went through a teleporter, but you did and just didn't see it happen because it was so smooth

  • so while i try and figure out how to show a pic of what i mean could you probobly tell me what part isn't making sense? i would like to know so i can clarify. then i probobly wont have to do the picture.

  • ok give me a sec

  • So I am trying to make a game, I have the work in progress out right now but it is far from what I have envision for the final product. I am trying to make a warper to warp me to specific sections of the map, on the same layout, but I don't want to make multiple teleporters. I am trying to work with only 2, a one where you walk in and it will teleport you the distance between you making it seem like you didn't teleport. I have been trying to make it work for weeks but no matter what I do I cant figure it out. this is happening in a 3d game i got it worked out with one teleporter adding the x and y to the players x and y to make it seem like there is no teleport. how would I do this with only 1 teleporter but make it so that I don't have to have 5000 lines of code to make it work with different places. using a to and from teleporter and making it so there is no determinable difference with where you came from or went to with only 2 teleporters and not have to have either 5000 teleporters or 5000 different locations it adds with what one you went into based on the variable? I don't know if this makes sense to you, but help if you can please.

  • 8 posts