Luna447's Forum Posts

  • 11 posts
  • German

  • Sorry but that doesn't really help. Any other ideas?

  • Hello there!

    I'd like to do a short app which displays the the current date but in my language and a specific text for each day.

    How could that be done?

  • Thanks A0Nasser but I don't want to destroy an enemy like in Super Mario.

    Please take a look at this screenshot.

    dl.dropboxusercontent.com/u/2935685/construct%202/Unbenannt.jpg

    It works ....well.. not really

    When the player walks on the object 'break', it get's almost instantly destroyed.

    I hope someone can help me out here. I'm stuck.

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  • Hi there,

    is there a way to enable and disable the unbounded scrolling via event sheet?

    I want to make a camera shake and have to disable the unbound scrolling to see the effect.

    But when the shake effect ist over, the camera should follow the player again.

    Any idea?

  • Hello everyone,

    I want to destroy an object when the player is jumping on it. But only when he is jumping. At the moment, the object is also affected when the player walks on it. I hope it's understandable.

    Someone else said:

    [quote:3kw9x9mh]Couldn't you do that with actionpoints, so you have 1 on top and 1 on the bottom, and when it comes in contact with action point 2 it destroys..? i dunno really just throwing an idea your way.

    But this way I'll have an action point for every object I want to destroy this way. Is there a better way to do this?

    Can you guys help me, please?

  • Lordshiva1948 Did not work. Same as before.

    Someone else an idea?

  • Hey constructors,

    my game is running in fullscreen mode and I set the cursor style to none to hide it.

    I'm also using the letterbox scaling technique.

    Now when I move the cursor to the position where the letterbox appears, the cursor is visible again.

    How can I avoid that?

  • lmchucho Thanks for the answer! I think I figured it out now. As you said, I had to change many values.

    Your engine is a good start for a platformer. Thank's!

  • Thank's Aphrodite. I increased the gravity and the jump strength. That works good. The only problem now is the walljump. The reaction from the player is too late. It's hard to perform another walljump after jumping on a wall.

  • Hello everyone!

    I found this great SuperMeatBoy engine on YouTube:

    youtube.com/watch?v=NQQaeePqB38

    But I'm not really good at coding (the reason why I'm using C2). Now here's the problem.

    In comparison to the original SMB, this engine is too "smooth" I tried many things with the gravity and acc+deceleration but couldn't figure out how to make the engine better.

    The square is flying around like a leaf. You can't feel the mass. I hope it's understandable.

    Can you guys take a look at this and help me out?

    Thanks!

  • 11 posts