Lumer0's Forum Posts

  • Thanks!

  • Ok thanks, but I'm still not sure how to make it jump somewhere else (To the next screen). Sorry, I'm a noob to construct.

  • Thanks I'll check it out.

    EDIT: Ok thanks, but I'm still not sure how to make it jump somewhere else (To the next screen). Sorry, I'm a noob to construct.

  • So could anyone tell me step by step how to do this? I'm sort of new with construct.

  • I'm not sure what this scrolling is called so I used a game as an example. I wanna be the guy is a pretty well known 2d platformer, its scrolling is like this:

    You have a "Screen" which displays one part of the lay out, when you get to edges of the screen / beat it, it shifts your point of view to the next screen, usually beside the next one in the lay out, so the whole game is one big layout pretty much.

    If anyone knows what i'm talking about and can tell me how to do this that would be great!

    PS: IWBTG website: http://kayin.pyoko.org/iwbtg/

  • Thanks!

  • My animations are not working correctly, what I want them to do is when I'm not pressing one of the walk buttons the animation will go to the idle one. I got how to do it from some person who made a tutorial and it is sort of working. What am I doing wrong?

    Cap: http://files.filefront.com/Thegamecap/;10813980;/fileinfo.html

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  • Ok i tried the quicksave/load thing and It only loads like some sprites then the rest are invisible such as: My character sprite, and the ground, and one of the enemys. Help?

  • Could anyone answer my save game question? Also the waypointing thing didn't work.

  • can't get it to work, I just want like one little wave of particles to spray up, and for them not to dissapear. I also need to have the particles spawn from the place of where my sprite died.

    The only way i semi made that part work is when i already had some particles off to the side then it worked.

  • Cool I was looking for an example, Ok what I would like to do is when my player sprite dies, 1 spray of small red particles fly up ONCE then it's over.

    So could I just do:

    Always - Set position to player sprite

    On collision with <object> <need a command to fire the particles once?>

    Destroy player sprite

    OR

    On collision with <object> spawn particles

    I'm not sure how to make it just go once, and how to make them happen at the spot where My player sprite died.

    This is for a 2d plat former.

  • How do I use the particle sprayer thing, it's not working for me.

  • Thanks, that's a good Idea.

  • Ok I've been trying to figure out how to use the save game commands, and it hasn't been working:

    I have a box, when the box is collided with the players bullet it will turn green (Got that working) and then save. I can't figure out how to use the save game commands to get it to work. It needs to work like this:

    At the main menu I have a load button, it should load the progress of the current game.

    Then there is a new game button, which should create a new game

    I will assign a key to loading like R so when the player dies from spikes or such, he can see the particles of blood fall then load from where he saved with the box, or If the player gets stuck somewhere or wants to restart from the last save point.

    When the box is shot with the bullet, it will save the game.

    -------------------------------------------------------------------------------------------------------

    Now I would like to know how I can tell my enemies where to go (This is a 2d platformer), say i wanted a enemy on the ground to move left and right back and forth, or just keep moving in one direction.

    What i'm wondering is how do i make my enemies move around on platforms or ground, or even air if I decide to make a flying enemy. Do I need to make waypoints, If so How do I do it, or if I need to do something else.

    --------------------------------------------------------------------------------------------------------

    If anyone could help me with any of my questions i'd be grateful.

    Thanks.

  • Yeah I don't know why It's crashing, Also what annoys me is when I do the "Import frame" (because i can import multiple frames in at once) It doesn't have transparency and makes a blue box around the sprite. So i have to do the add frame, which is annoying cause it's importing one frame at a time.