lukezero's Forum Posts

  • I did this recently with an special enemy that is spawned in an specific interval of time (3~8 seconds).

    Set Enemy to floor(random(3,8))

    "Enemy" is a global variable that is used in a later event that interrupt the commom enemies spawn.

    System > Set group "commom enemies" deactivated

    Generator > Spawn Special Enemy on layer 0

    System > Wait 1 second

    System > Set group "commom enemies" activated

  • Thanks, dude. Awesome!

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  • It is a good idea for a wedding party!

    As I haven't mastered that part, only I wish you good luck and congratulations for the marriage. ^^

  • lukezero So sorry I should have not said that. I am sorry for hurting your feeling lukezero

    All right, buddy. I didn't lose HP in this little discussion. ^^

  • lukezero why don't you ask him? Are you lame or what? Why do you wish to have everything in your plate? Did your parents fed you everything at once or what?

    Hold on, No need to be rude. I just wanted to know the reason for the omission, since the plugin is very good and functional.

    Peace.

  • I do not agree. Ashley &co must have good reason for not included this

    What are the reasons for not including him, Lordshiva1948?

  • I think MoveTo a essential plugin and I think Scirra should make it a native behavior in future versions of Construct, to further optimize the game development time.

    What do you think this, veteran developers?

  • you can also use moveforward or moveatangle function from the object setting a boolean on the object, when boolean is true, will act as an everytick condition and then move at the angle you give, you wold have to calculate the angle(obj.x,obj.y,destination.x,destination.y) and rotate the object towards the same angle, by using set angle or rotate toward angle and use the angle(obj.x,obj.y,destination.x,destination.y) to give a destination. that's if you don't want to use any custom plugins, and you don't care of adding a few events

    Thanks for your help,

    I tried unsuccessfully something similar before, but today I will try to implement your suggestions and give a feedback here.

  • Thanks for your collaboration, and

    If you two say that this plugin work well, I'll use it. ^^

    PS.: Now I'm using it and everything is working perfectly.

  • On way to do this:

    Add instance variable to the object (Fall) and make the value 0

    Add events:

    Object on DragDrop drop ---- object set Fall variable to 1

    Object Fall variable = 1 ----- object set Y to Self.Y+3

    Thanks for the help, A0Nasser!

    I tried it before, but it did not work the way I imagined.

  • Thanks for the tip,

    I have not tried, because generally I prefer to use the native capabilities of C2 instead of plugins. It is true that plugins can cause bugs to the game?

  • Hello C2 Gamemakers!

    I would like to how to make a object controlled by the player (player character) to be automatically moved (but not teleported) to an X position and Y pre-determined after an event that locks the control of this object? I tried a number of ways, but it still fails.

    Once again I thank the attention and participation of the C2 community.

  • I'm newbie in C2 and want to know how to make an object with dragdrop behavior fall linearly after dropped (by touch). Currently I associated platform behavior "fall through", but that way he makes a curvilinear motion before falling.

    Thank you in advance the attention and collaboration of all.

  • It works perfectly with your plugin, R0J0hound!

    Thanks one more time for your help!

  • Someone has a solution in this case to reward the player when the object or layer is completely off?

    I'm newbie in C2 and I'm exploring its resources. ^^