lukezero's Forum Posts

  • Thanks for the tip,

    I also thought of three variables to establish past, present and future of randomness, but in terms of integration of the mini-games, I didn't know the best way to do this.

  • Hi C2 developers! ^^

    Someone has an idea (or even a CAPX) of how to create a random sorter/generator of mini-games like Wario Ware Inc?

    I can make a random generator of objects using the functions random and choose, but in this case I cannot keep repeating something (a mini-game) successively, but creating a routine of randomness that prevents a mini-game played now be played again soon then.

    For example, if I have 5 mini-games (A, B, C, D, E) and I just play the B, so I want the chance of the game B appear again is between 3-5 games ahead. There is also the factor progressive difficulty. For this I created a variable "level" in each mini-game with a routine that handles speed and energy.

    PS.: I ask because I'm only a designer and not a genius in mathematics and programming as various here.

    Once again, thank you in advance for your attention and cooperation of you.

  • Posting to read the whole topic later.

  • Now I discovered the problem with the "On destroyed" here and he worked well,

    Thanks, man.

  • It can be a problem of indentation or switching, but I tried in various ways here and unfortunately don't worked. Your solution is even more practical, precisely because it's simpler.

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  • "On destroyed" didn't worked here,

    This condition created more than one points for the count variable on the beginning of the stage, generating the "game over" event.

  • Right Sup with that?, it was exactly what is happening on this case.

    To solve this I just created new sub-variables to each monster and changed the "Add" condition to "Set". At last, I created a simple equation that adds these monster sub-variables.

    Finally, the rule is never put "Add" in collisions, but always "Set".

  • Better explaining my problem, R0J0hound, I need lava bubbles arising in the red areas only when these areas are on the screen, so not to overload the memory of mobile devices.

    Now I'm testing your recommendations.

  • Hi guys! ^^

    I'm doing a action touch game like Fruit Ninja and I'm having a problem with an event that add "1" to a variable when a enemy is killed by the players's slice.

    When I try to quickly cut the enemy, the collision sometimes added 2 or 3 for that variable. Why this happens if the enemy is immediately destroyed when it collides with the dash?

  • Thanks for the solution,

    I'll try it and give a feedback soon. ^^

  • Thanks for the help,

    Currently each red area is one separated image.

    I actually want to create a random effect of bubbling lava on these red areas, so that some bubbles arise only while the player character is present on the screen.

    What is the best solution in this case?

  • Hi C2 community! ^^

    I'm trying to randomly generate a scenic object in the red areas of the isometric image below and I'm not succeeding. I tried this using known techniques, but unfortunately I didn't succeed. Said object contains only one emergence and disappearance animation, without needing to be generated in the same place again.

    Anyone have any suggestions to make it work?

    Thank you in advance the attention and cooperation of the C2 community.

    Example:

  • Ok, Thanks, dude. ^^

  • blackhornet the function Browser is required? I ask this because I'm making a mobile game and I don't know how this function behaves in a game of this type.

    Apparently in this case its function is only textual. ^^

  • Thanks so much for the recommendation and the CAPX,

    I will try to implement it now and give a feedback. ^^

    It really not easy to implement random tracks in actual CAPX example, so that not only I did not get so far, like his creator himself either.

    Very grateful for your great help!