lukezero's Forum Posts

  • Thanks for your attention and support,

  • Well R0J0hound, the game starts in slow motion, even before I draw the line. I'm using a canvas rectangle with the size of the screen to recognize the player's dash.

    It's also causing the slowness?

    PS.: The floodfill is only and quickly executed when I close the circle amending the circle starting point at the tail end. After the floodfill, I execute immediately a Clear Canvas command.

  • Thanks for the help,

    I'm sure that the Scirra team is too busy now doing the best in C3, especially because they listen enough developers.

    About your suggestion of integration of CAPX, I tried and failed. Unfortunately I had to do manually, which took a big and time-consuming work.

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  • Ashley As a fan of Construct, I enjoy that I got your attention here to ask you whether you can implement the following functions in future versions of Construct 2:

    • Support the integration of various CAPX into one. Currently we must do everything manually and is a great and tiring work.
    • Manipulation (move/cut, copy etc) of several objects simultaneously in the project tab. For example, now I'm integrating various games in just one and to get everything organized, I created subfolders with sprites and tiles of each game. The problem is that I have to drag one-on-one, which consumes a good developer time.

    Thanks for your attention e congratulations for the C2! As a designer (an non-programmer), I'm loving work with it! ^^

  • You had answered me. Sorry.

  • Right, Ashley, I just mistook and changed the links when I post here.

    Thanks! ^^

  • For God's sake, Ashley, implement the projects integration in a new version of Construct 2.

  • gumshoe2029 The subfolders of the games need to stay in the same folder of the main project or each game can stay in their proper folder?

    Furthermore, the closest I found (what you described) in the XML main project was the following:

    <layout-folder>

    <event-folder>

    That's right?

  • Thanks for the tips, gumshoe2029!

    I'm doing it right now.

  • It's a good solution, gumshoe2029, not practical, but works. Thanks! ^^

    How do I unpack an CAPX?

    PS.: I thought the current C2 had a native way to do this ...

  • Hello C2 developers!

    I developed several casual games in separate CAPX (for obvious reasons) and now I need to integrate them in one CAPX.

    I searched tutorials here and just found an old topic in which the only solution was then manually transfer one-on-one objects and events, which certainly must have already been resolved, as this is an affront to the group work and the inherent practicality of C2.

    Please someone tell me that there is a practical and fast solution for this.

    Once again, I thank in advance the attention and collaboration of all. ^^

  • roteam There is a CAPX example that I made for you: <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    http://s000.tinyupload.com/index.php?fi ... 5131704871

  • I'd lend a helping hand, but I saw that already solved. ^^

  • And before you ask me, yes, I read the tutorial written by ASHLEY. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/tutorials/1126/m ... le-devices

  • Hi!

    You need to pin an object beside your avatar and create two variables that store the previous avatar position.

    Then set the following events:

    Set object WIDTH to distance(Object_Initial_Pos_X,Object_Initial_Pos_Y,Actual_Pos.X,Actual_Pos.Y)

    Set object HEIGHT to Self.Width/15

    Set object ANGLE to angle(Object_Initial_Pos_X,Object_Initial_Pos_Y,Actual_Pos.X,Actual_Pos.Y)

    System set Object_Initial_Pos_X to Actual_Pos.X

    System set Object_Initial_Pos_Y to Actual_Pos.Y

    PS.: The Actual_Pos is the actual position of the moving object. I did this to a slice casual game, so I think it will work well with your game.

    Good luck!