lukezero's Forum Posts

  • Hi C2 fellas! ^^

    I'm trying to upload the APK of the beta version of my game in the Google Play, but the Developer Console says that I need to run the zipalign in the APK (more precisely said "APK not aligned with the zipalign").

    I discovered that I need to use some of the Android SDK Tools applications, such as Zipalign (duh!), but I'm not aware proceed in this case because it doesn't find any related tutorial.

    Anyone here knows what should I do then?

    Thank you in advance the attention and collaboration of all.

  • I don't know if this is what you searching for, but I think it can be helpful. It's a blackhornet job, did with the LineTween plugin. ^^

    CAPX:

    http://s000.tinyupload.com/index.php?fi ... 4777992425

  • gumshoe2029 Problem solved! It was the WebGL.

    The game worked perfectly when I turned it off. I know I leave it on is recommended for good performance of the game, but unfortunately learned that this seems to be the only solution.

  • gumshoe2029 I tested my mini-games separately in the Cocoon Launcher and ALL functioned normally, but the most curious was that all exhibited the SAME MESSAGE ERROR ("not found getElementById: c2canvasdiv")!

    So the c2canvas isn't the problem that is preventing the execution of my project on the phone.

  • Thanks for the help, gumshoe2029!

    Actually this piece of code doesn't exist in my index.html, but I changed here and the error continued to be shown in the Cocoon Launcher.

    I did right?

    <html>

    <body>

    <script src="c2runtime.js">

    </script>

    <div id="c2canvasdiv">

    <canvas id="c2canvas" width="864" height="486">

    </canvas>

    </div>

    </body>

    </html>

  • Hello C2 fellas! ^^

    Does anyone knows what means the error "not found getElementById: c2canvasdiv" in the Cocoon Launcher?

    I'm trying to compile my game in the Ludei/Cocoon and the game execution don't goes beyond Ludei splash screen.

    Thanks for advance for the attention and collaboration.

    [EDIT]

    The problem wasn't the c2canvasdiv in the HTML and JavaScript, but the WEBGL! When I turned it off, the game worked well in the Ludei compile.

  • ludei, you have any idea what might be going on?

    My compilation for PC worked perfectly.

    Moreover, as I said before, my game is a collection of mini-games and all ran perfectly by Ludei, but the integrated project did not run.

  • Up!

  • Someone here has an idea on how to solve this resolution/full screen problem?

  • Hi C2 fellas! ^^

    After I build my game project in Ludei/CocoonJS and try to run your Signed version on my Android smartphone, the game hasn't passed the Ludei's splash screen. In addition, the said screen flickers incessantly and the game doesn't run. My game is a collection of mini-games and I tested all individually in Ludei with the Canvas + option, and everything ran perfectly.

    Why the entire project isn't running on my smartphone?

    PS.: Before someone ask me, I let the Layout menu as the First layout in the Project settings.

    Thanks in advance the attention and collaboration of all.

  • I apologize to the forum fellas by constant recurrences, but I'm doing this game alone and at the end of his development, I'm so exhausted and stressed I can not think clearly.

    The problem is even with the groups. The variables

    Of course, it would also be a problem with the variables, but I anticipated that. I didn't know that the states of the groups weren't restarted when we went out of the layouts. Living and learning with good teachers, sure.

  • Already imagined, Instead of local storage, I must instruct the C2 to upload the value of the global variable HighScore to Google Play?

  • Are those two screenshots on the same layout?

    Yes,

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • blackhornet, can you take a look in the two screenshots above of one of the mini-games?

  • After testing the game project in debug mode, I realized that the mini-games global variables aren't really being reset by the "ResetVar" of their respective Event Sheets.

    Where am I going wrong in these functions?

    Below two screenshots of one of the mini-games: