luckyrawatlucky's Forum Posts

  • 1)Prefabs/Templates

    It is convenient to build a GameObject in the scene by adding components and setting their properties to the appropriate values. This can create problems, however, when you have an object like an NPC, prop or piece of scenery that is reused in the scene several times. Simply copying the object will certainly produce duplicates but they will all be independently editable. Generally, you want all instances of a particular object to have the same properties, so when you edit one object in the scene, you would prefer not to have to make the same edit repeatedly to all the copies.

    This Idea is given by Aekiro in the Idea Forum and it get 133 Votes

    2)Scene Graph / Object Parenting

    Implement a scene graph that allows building objects using a hierarchy of other objects.

    "Rotation and scale of a group is applied to all child actors. Child actors always work in their own coordinate system, parent transformations are applied transparently." and ditch the clunky and unfriendly CONTAINERS + PIN.

    This Idea is given by Salman_Shh in the Idea Forum and it get 78 Votes

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    3) Make Plugins inside Construct 3 using events

    If i remember correctly when Ashley announced on scirra blog that C3 was coming he said something about users being able to create plugins using Construct's event sheet in the future.It would be pretty cool to have something like this so it would be more accessible to the community to contribute creating plugins.

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  • Fuzzy finder will be fastest way to add actions, conditions and objects in projects. When we add action, condition or objects then instead of showing popup dialogue, there will be fuzzy finder so we just only have to type whatever we want to add and as we start typing on it then it will start showing result containing words we have typed in.

    Popup is a important for beginners users. But for experienced users fuzzy finder will make their development process even more faster.

    So there can be an option to switch between fuzzy finder and popup in the main settings.

    Hey guys if you feel this idea is a good one then please vote it here

    Thanks

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  • Please vote if you want to see these addition to facebook plugin.

    Voter here

    Thanks!

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  • Well, same logic should work even if you use pin behavior

    Yes i know, but i was just willing to learn how to do with pin behavior.

    I have got it working.

  • i want to pin them together but not by using positions.

  • No I am not using Container because i am using text for other purpose too where i use another sprites

  • text is already positioned over sprite as you can see in image above

  • I have multiple instance of Sprite and Text

    i want to pin each text over sprites.

    I am trying with "for each" but something wrong i doing.

    please help.

  • have a look at this theme

    i have removed extra spacing from the property bars and eventsheet and now we can see extra content there.

    example screenshots

    Start Page

    Layout & properties

    Eventsheet

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  • thanks it working.

    i was never aware about pinnedUID

  • i have a sprite "car" with 4 animations and another sprite "wheel". So basically its a car body and wheels.

    car has 4 copies on layout and 2 wheels on each car. i pinned wheels over the car. there is one global variable "selected car". All cars and wheels are out of layout

    here is what i am doing.

    On any key pressed > First selected car will move inside layout about 400px and then other cars will move one by one. everything is working fine excepts wheels when car is moving then wheels should rotate but i am doing something wrong here and wheels are rotating event after car stopped for half second.

    please anybody can help me to fix this issue.

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  • that is a zip folder and i don't know how to install a zipped plugin

    i tried it by renaming it to .c3addon but it never installed

    edit: i am using construct 3 and c3 runtime

  • dop2000 capx you shared not working as expected

    gif file

  • i tried but not working it doesn't have scale option and by enabling width and height

    it makes all objects of same size.

  • I have a character body parts. I pinned them to make a complete body. So now in runtime how to scale them so each of them scale by maintaining their position over body.