// Put any global functions etc. here
var shortcut = {
'all_shortcuts': {},//All the shortcuts are stored in this array
'add': function (shortcut_combination, callback, opt) {
//Provide a set of default options
var default_options = {
'type': 'keydown',
'propagate': false,
'disable_in_input': false,
'target': document,
'keycode': false
};
if (!opt) opt = default_options;
else {
for (var dfo in default_options) {
if (typeof opt[dfo] == 'undefined') opt[dfo] = default_options[dfo];
}
}
var ele = opt.target;
if (typeof opt.target == 'string') ele = document.getElementById(opt.target);
var ths = this;
shortcut_combination = shortcut_combination.toLowerCase();
//The function to be called at keypress
var func = function (e) {
e = e || window.event;
if (opt['disable_in_input']) { //Don't enable shortcut keys in Input, Textarea fields
var element;
if (e.target) element = e.target;
else if (e.srcElement) element = e.srcElement;
if (element.nodeType == 3) element = element.parentNode;
if (element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;
}
let code;
//Find Which key is pressed
if (e.keyCode) code = e.keyCode;
else if (e.which) code = e.which;
var character = String.fromCharCode(code).toLowerCase();
if (code == 188) character = ","; //If the user presses , when the type is onkeydown
if (code == 190) character = "."; //If the user presses , when the type is onkeydown
var keys = shortcut_combination.split("+");
//Key Pressed - counts the number of valid keypresses - if it is same as the number of keys, the shortcut function is invoked
var kp = 0;
//Work around for stupid Shift key bug created by using lowercase - as a result the shift+num combination was broken
var shift_nums = {
"`": "~",
"1": "!",
"2": "@",
"3": "#",
"4": "$",
"5": "%",
"6": "^",
"7": "&",
"8": "*",
"9": "(",
"0": ")",
"-": "_",
"=": "+",
";": ":",
"'": "\"",
",": "<",
".": ">",
"/": "?",
"\\": "|"
};
//Special Keys - and their codes
var special_keys = {
'esc': 27,
'escape': 27,
'tab': 9,
'space': 32,
'return': 13,
'enter': 13,
'backspace': 8,
'scrolllock': 145,
'scroll_lock': 145,
'scroll': 145,
'capslock': 20,
'caps_lock': 20,
'caps': 20,
'numlock': 144,
'num_lock': 144,
'num': 144,
'pause': 19,
'break': 19,
'insert': 45,
'home': 36,
'delete': 46,
'end': 35,
'pageup': 33,
'page_up': 33,
'pu': 33,
'pagedown': 34,
'page_down': 34,
'pd': 34,
'left': 37,
'up': 38,
'right': 39,
'down': 40,
'f1': 112,
'f2': 113,
'f3': 114,
'f4': 115,
'f5': 116,
'f6': 117,
'f7': 118,
'f8': 119,
'f9': 120,
'f10': 121,
'f11': 122,
'f12': 123
};
var modifiers = {
shift: { wanted: false, pressed: false },
ctrl: { wanted: false, pressed: false },
alt: { wanted: false, pressed: false },
meta: { wanted: false, pressed: false } //Meta is Mac specific
};
if (e.ctrlKey) modifiers.ctrl.pressed = true;
if (e.shiftKey) modifiers.shift.pressed = true;
if (e.altKey) modifiers.alt.pressed = true;
if (e.metaKey) modifiers.meta.pressed = true;
let k;
for (var i = 0; k = keys[i], i < keys.length; i++) {
//Modifiers
if (k == 'ctrl' || k == 'control') {
kp++;
modifiers.ctrl.wanted = true;
} else if (k == 'shift') {
kp++;
modifiers.shift.wanted = true;
} else if (k == 'alt') {
kp++;
modifiers.alt.wanted = true;
} else if (k == 'meta') {
kp++;
modifiers.meta.wanted = true;
} else if (k.length > 1) { //If it is a special key
if (special_keys[k] == code) kp++;
} else if (opt['keycode']) {
if (opt['keycode'] == code) kp++;
} else { //The special keys did not match
if (character == k) kp++;
else {
if (shift_nums[character] && e.shiftKey) { //Stupid Shift key bug created by using lowercase
character = shift_nums[character];
if (character == k) kp++;
}
}
}
}
if (kp == keys.length &&
modifiers.ctrl.pressed == modifiers.ctrl.wanted &&
modifiers.shift.pressed == modifiers.shift.wanted &&
modifiers.alt.pressed == modifiers.alt.wanted &&
modifiers.meta.pressed == modifiers.meta.wanted) {
callback(e);
if (!opt['propagate']) { //Stop the event
//e.cancelBubble is supported by IE - this will kill the bubbling process.
e.cancelBubble = true;
e.returnValue = false;
//e.stopPropagation works in Firefox.
if (e.stopPropagation) {
e.stopPropagation();
e.preventDefault();
}
return false;
}
}
};
this.all_shortcuts[shortcut_combination] = {
'callback': func,
'target': ele,
'event': opt['type']
};
//Attach the function with the event
if (ele.addEventListener) ele.addEventListener(opt['type'], func, false);
else if (ele.attachEvent) ele.attachEvent('on' + opt['type'], func);
else ele['on' + opt['type']] = func;
},
//Remove the shortcut - just specify the shortcut and I will remove the binding
'remove': function (shortcut_combination) {
shortcut_combination = shortcut_combination.toLowerCase();
var binding = this.all_shortcuts[shortcut_combination];
delete (this.all_shortcuts[shortcut_combination]);
if (!binding) return;
var type = binding['event'];
var ele = binding['target'];
var callback = binding['callback'];
if (ele.detachEvent) ele.detachEvent('on' + type, callback);
else if (ele.removeEventListener) ele.removeEventListener(type, callback, false);
else ele['on' + type] = false;
}
};
runOnStartup(async runtime => {
// Code to run on the loading screen.
// Note layouts, objects etc. are not yet available.
//disable in PRODUCTION!
document.addEventListener('keydown', (event) => {
console.log(event);
});
runtime.addEventListener("beforeprojectstart", () => OnBeforeProjectStart(runtime));
shortcut.add("F1", function (e) {
e.preventDefault();
});
shortcut.add("F2", function (e) {
e.preventDefault();
});
shortcut.add("F3", function (e) {
e.preventDefault();
});
shortcut.add("F4", function (e) {
e.preventDefault();
});
shortcut.add("F5", function (e) {
e.preventDefault();
});
shortcut.add("F6", function (e) {
e.preventDefault();
});
shortcut.add("F7", function (e) {
e.preventDefault();
});
shortcut.add("F8", function (e) {
e.preventDefault();
});
shortcut.add("F9", function (e) {
e.preventDefault();
});
shortcut.add("F10", function (e) {
e.preventDefault();
});
shortcut.add("F11", function (e) {
e.preventDefault();
});
shortcut.add("F12", function (e) {
e.preventDefault();
});
});
function OnBeforeProjectStart(runtime) {
// Code to run just before 'On start of layout' on
// the first layout. Loading has finished and initial
// instances are created and available to use here.
runtime.addEventListener("tick", () => Tick(runtime));
}
function Tick(runtime) {
// Code to run every tick
}